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authorPaul Gilbert2007-02-10 03:45:06 +0000
committerPaul Gilbert2007-02-10 03:45:06 +0000
commit64fb3fad3f546e6783d80812ad52ff2c4540a07f (patch)
treeae5cae726b14f9220317e5468779ffe0b1ec886d /engines/lure
parent6899e72be9f8c87940168d24ded008007bae0225 (diff)
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Bugfix to clipping so player's feet aren't visible in the corner of the screen as the chute is exited
svn-id: r25455
Diffstat (limited to 'engines/lure')
-rw-r--r--engines/lure/hotspots.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index f5cfa64d43..b17eb1e82e 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -317,13 +317,13 @@ void Hotspot::copyTo(Surface *dest) {
// Handle clipping for Y position
if (yPos < 0) {
- if (yPos + hHeight <= 0)
+ if (yPos + hHeight <= MENUBAR_Y_SIZE)
// Completely off screen, so don't display
return;
// Reduce the source rectangle to only the on-screen portion
- r.top += -yPos;
- yPos = 0;
+ r.top += -(yPos + MENUBAR_Y_SIZE);
+ yPos = MENUBAR_Y_SIZE;
}
else if (yPos >= FULL_SCREEN_HEIGHT)
return;