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author | Johannes Schickel | 2010-09-15 22:00:20 +0000 |
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committer | Johannes Schickel | 2010-09-15 22:00:20 +0000 |
commit | 6588398ce6fab85e287b10c2781d3797d7639cb9 (patch) | |
tree | 68bb65c1d3363aff0d66313661822a9040090236 /engines/lure | |
parent | bb5db4aa3b67c7270b208fe43d829906f7409b63 (diff) | |
download | scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.tar.gz scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.tar.bz2 scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.zip |
MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/sound.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp index a75545c330..ca15ad8287 100644 --- a/engines/lure/sound.cpp +++ b/engines/lure/sound.cpp @@ -63,8 +63,12 @@ SoundManager::SoundManager() { _driver = NULL; } else { - if (_nativeMT32) + if (_nativeMT32) { _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); + _driver->sendMT32Reset(); + } else { + _driver->sendGMReset(); + } for (index = 0; index < NUM_CHANNELS; ++index) { _channelsInner[index].midiChannel = _driver->allocateChannel(); |