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author | Max Horn | 2006-04-08 11:21:04 +0000 |
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committer | Max Horn | 2006-04-08 11:21:04 +0000 |
commit | 8cf8acfd633227a55d794d39219c25b6b269d146 (patch) | |
tree | 273e0012fbc82dcb620630bf7ad9c92346e4eebc /engines/lure | |
parent | 30c2e1345690cf537937bd3ba71d7d1874efe5cf (diff) | |
download | scummvm-rg350-8cf8acfd633227a55d794d39219c25b6b269d146.tar.gz scummvm-rg350-8cf8acfd633227a55d794d39219c25b6b269d146.tar.bz2 scummvm-rg350-8cf8acfd633227a55d794d39219c25b6b269d146.zip |
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
svn-id: r21686
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/lure.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index cdc3a31279..e4b313580b 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -44,14 +44,14 @@ #include "lure/game.h" #include "lure/system.h" -using namespace Lure; +namespace Lure { enum { // We only compute MD5 of the first megabyte of our data files. kMD5FileSizeLimit = 1024 * 1024 }; -struct LureGameSettings { +struct GameSettings { const char *gameid; const char *description; byte id; @@ -62,7 +62,7 @@ struct LureGameSettings { }; // -static const LureGameSettings lure_games[] = { +static const GameSettings lure_games[] = { { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::EN_USA, "e45ea5d279a268c7d3c6524c2f63a2d2", "disk1.vga" }, /* @@ -81,6 +81,10 @@ static const PlainGameDescriptor lure_list[] = { { 0, 0 } }; +} // End of namespace Lure + +using namespace Lure; + GameList Engine_LURE_gameIDList() { GameList games; const PlainGameDescriptor *g = lure_list; @@ -104,7 +108,7 @@ GameDescriptor Engine_LURE_findGameID(const char *gameid) { DetectedGameList Engine_LURE_detectGames(const FSList &fslist) { DetectedGameList detectedGames; - const LureGameSettings *g; + const GameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory @@ -213,7 +217,7 @@ void LureEngine::detectGame() { uint8 md5sum[16]; char md5str[32 + 1]; - const LureGameSettings *g; + const GameSettings *g; bool found = false; *md5str = 0; |