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author | D G Turner | 2013-11-07 12:58:33 +0100 |
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committer | D G Turner | 2013-11-24 00:45:38 +0000 |
commit | aa947c9474ad83aa9315bc585d1f0b79060fee61 (patch) | |
tree | 933775377eea4243d9cd8d0fc7c4a2a7098cb840 /engines/lure | |
parent | c63b2b2b2c33aa0a1e883cf5c722d647f2cf0c6f (diff) | |
download | scummvm-rg350-aa947c9474ad83aa9315bc585d1f0b79060fee61.tar.gz scummvm-rg350-aa947c9474ad83aa9315bc585d1f0b79060fee61.tar.bz2 scummvm-rg350-aa947c9474ad83aa9315bc585d1f0b79060fee61.zip |
BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/configure.engine | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/lure/configure.engine b/engines/lure/configure.engine new file mode 100644 index 0000000000..e9f92893e3 --- /dev/null +++ b/engines/lure/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine lure "Lure of the Temptress" yes |