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author | Alexander Tkachev | 2016-06-07 19:33:00 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | ab1d160ec8f99e472667b83aa4bdd7697b702f3a (patch) | |
tree | 7b52ca273b683c485ce59a85b8722a6f43ba8014 /engines/lure | |
parent | bf71ba9a1c98b39647edb248e913322ee38a0af5 (diff) | |
download | scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.gz scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.bz2 scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.zip |
ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/detection.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/lure/detection.cpp b/engines/lure/detection.cpp index 690a358bc3..808cea4422 100644 --- a/engines/lure/detection.cpp +++ b/engines/lure/detection.cpp @@ -212,6 +212,7 @@ public: virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; + virtual bool simpleSaveNames() const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; @@ -266,6 +267,8 @@ SaveStateList LureMetaEngine::listSaves(const char *target) const { return saveList; } +bool LureMetaEngine::simpleSaveNames() const { return false; } + int LureMetaEngine::getMaximumSaveSlot() const { return 999; } void LureMetaEngine::removeSaveState(const char *target, int slot) const { |