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author | Paul Gilbert | 2007-02-09 10:54:55 +0000 |
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committer | Paul Gilbert | 2007-02-09 10:54:55 +0000 |
commit | b79883f3af2956f8719ecf0fecfb0adfb196d61b (patch) | |
tree | fd89eacce9125ba42183035001c7c34d75fa474b /engines/lure | |
parent | 7f41b6914b1fc7f95f67dcd83ae1425bce7389bd (diff) | |
download | scummvm-rg350-b79883f3af2956f8719ecf0fecfb0adfb196d61b.tar.gz scummvm-rg350-b79883f3af2956f8719ecf0fecfb0adfb196d61b.tar.bz2 scummvm-rg350-b79883f3af2956f8719ecf0fecfb0adfb196d61b.zip |
Removed use of static support data record for player to simplify save process
svn-id: r25439
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/game.cpp | 71 | ||||
-rw-r--r-- | engines/lure/game.h | 2 |
2 files changed, 39 insertions, 34 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index e436442776..b925896f29 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -163,6 +163,7 @@ void Game::execute() { break; case 267: // keypad '/' + case '/': room.setShowInfo(!room.showInfo()); break; @@ -543,10 +544,8 @@ bool Game::GetTellActions() { StringData &strings = StringData::getReference(); StringList &stringList = res.stringList(); char *statusLine = room.statusLine(); - uint16 fullCommands[MAX_TELL_COMMANDS * 3 + 1]; - uint16 *commands = &fullCommands[1]; + uint16 *commands = &_tellCommands[1]; char *statusLinePos[MAX_TELL_COMMANDS][4]; - int commandIndex = 0; int paramIndex = 0; uint16 selectionId; char selectionName[MAX_DESC_SIZE]; @@ -555,11 +554,12 @@ bool Game::GetTellActions() { const char *continueStrsList[2] = {stringList.getString(S_AND_THEN), stringList.getString(S_FINISH)}; // First word will be the destination character - fullCommands[0] = room.hotspotId(); + _tellCommands[0] = room.hotspotId(); + _numTellCommands = 0; // Loop for getting tell commands - while ((commandIndex >= 0) && (commandIndex < MAX_TELL_COMMANDS)) { + while ((_numTellCommands >= 0) && (_numTellCommands < MAX_TELL_COMMANDS)) { // Loop for each sub-part of commands: Action, up to two params, and // a "and then" selection to allow for more commands @@ -567,7 +567,7 @@ bool Game::GetTellActions() { while ((paramIndex >= 0) && (paramIndex <= 4)) { // Update status line statusLine += strlen(statusLine); - statusLinePos[commandIndex][paramIndex] = statusLine; + statusLinePos[_numTellCommands][paramIndex] = statusLine; room.update(); screen.update(); @@ -577,13 +577,13 @@ bool Game::GetTellActions() { action = PopupMenu::Show(0x6A07FD); if (action == NONE) { // Move backwards to prior specified action - --commandIndex; - if (commandIndex < 0) + --_numTellCommands; + if (_numTellCommands < 0) paramIndex = -1; else { paramIndex = 3; - statusLine = statusLinePos[commandIndex][paramIndex]; + statusLine = statusLinePos[_numTellCommands][paramIndex]; *statusLine = '\0'; } break; @@ -593,15 +593,15 @@ bool Game::GetTellActions() { sprintf(statusLine + strlen(statusLine), "%s ", stringList.getString(action)); // Handle any processing for the action - commands[commandIndex * 3] = (uint16) action; - commands[commandIndex * 3 + 1] = 0; - commands[commandIndex * 3 + 2] = 0; + commands[_numTellCommands * 3] = (uint16) action; + commands[_numTellCommands * 3 + 1] = 0; + commands[_numTellCommands * 3 + 2] = 0; ++paramIndex; break; case 1: // First parameter - action = (Action) commands[commandIndex * 3]; + action = (Action) commands[_numTellCommands * 3]; if (action != RETURN) { // Prompt for selection if ((action != USE) && (action != DRINK) && (action != GIVE)) @@ -612,7 +612,7 @@ bool Game::GetTellActions() { if ((selectionId == 0xffff) || (selectionId == 0xfffe)) { // Move back to prompting for action --paramIndex; - statusLine = statusLinePos[commandIndex][paramIndex]; + statusLine = statusLinePos[_numTellCommands][paramIndex]; *statusLine = '\0'; break; } @@ -627,7 +627,7 @@ bool Game::GetTellActions() { } // Store selected entry - commands[commandIndex * 3 + 1] = selectionId; + commands[_numTellCommands * 3 + 1] = selectionId; strcat(statusLine, selectionName); } @@ -636,7 +636,7 @@ bool Game::GetTellActions() { case 2: // Second parameter - action = (Action) commands[commandIndex * 3]; + action = (Action) commands[_numTellCommands * 3]; if (action == ASK) strcat(statusLine, " for "); else if (action == GIVE) @@ -653,7 +653,7 @@ bool Game::GetTellActions() { selectionId = PopupMenu::ShowItems(GET); if ((selectionId == 0xfffe) || (selectionId == 0xffff)) { --paramIndex; - statusLine = statusLinePos[commandIndex][paramIndex]; + statusLine = statusLinePos[_numTellCommands][paramIndex]; *statusLine = '\0'; } else { // Display the second parameter @@ -662,16 +662,16 @@ bool Game::GetTellActions() { strings.getString(hotspot->nameId, selectionName); strcat(statusLine, selectionName); - commands[commandIndex * 3 + 2] = selectionId; + commands[_numTellCommands * 3 + 2] = selectionId; ++paramIndex; } break; case 3: // Prompting for "and then" for more commands - if (commandIndex == MAX_TELL_COMMANDS - 1) { + if (_numTellCommands == MAX_TELL_COMMANDS - 1) { // No more commands allowed - ++commandIndex; + ++_numTellCommands; paramIndex = -1; } else { // Only prompt if less than 8 commands entered @@ -681,20 +681,20 @@ bool Game::GetTellActions() { case 0: // Get ready for next command sprintf(statusLine + strlen(statusLine), " %s ", continueStrsList[0]); - ++commandIndex; + ++_numTellCommands; paramIndex = 0; break; case 1: // Increment for just selected command, and add a large amount // to signal that the command sequence is complete - commandIndex += 1 + 0x100; + _numTellCommands += 1 + 0x100; paramIndex = -1; break; default: // Move to end of just completed command - action = (Action) commands[commandIndex * 3]; + action = (Action) commands[_numTellCommands * 3]; if (action == RETURN) paramIndex = 0; else if ((action == ASK) || (action == GIVE) || (action == USE)) @@ -702,7 +702,7 @@ bool Game::GetTellActions() { else paramIndex = 1; - statusLine = statusLinePos[commandIndex][paramIndex]; + statusLine = statusLinePos[_numTellCommands][paramIndex]; *statusLine = '\0'; } } @@ -710,16 +710,13 @@ bool Game::GetTellActions() { } } - bool result = (commandIndex != -1); + bool result = (_numTellCommands != -1); if (result) { - commandIndex &= 0xff; - assert((commandIndex > 0) && (commandIndex <= MAX_TELL_COMMANDS)); + _numTellCommands &= 0xff; + assert((_numTellCommands > 0) && (_numTellCommands <= MAX_TELL_COMMANDS)); strcpy(statusLinePos[0][0], ".."); room.update(); screen.update(); - - CharacterScheduleEntry *playerRec = res.playerSupportRecord(); - playerRec->setDetails2(TELL, commandIndex * 3 + 1, &fullCommands[0]); } return result; @@ -738,10 +735,16 @@ void Game::doAction(Action action, uint16 hotspotId, uint16 usedId) { room.setCursorState(CS_ACTION); // Set the action - CharacterScheduleEntry *rec = res.playerSupportRecord(); - if (action != TELL) - rec->setDetails(action, hotspotId, usedId); - player->currentActions().addFront(DISPATCH_ACTION, rec, player->roomNumber()); + if (action == TELL) + { + // Tell action needs special handling because of the variable length parameter list - add in a + // placeholder entry, and then replace it's details with the TELL command data + player->currentActions().addFront(NONE, player->roomNumber(), 0, 0); + player->currentActions().top().supportData().setDetails2(TELL, _numTellCommands * 3 + 1, &_tellCommands[0]); + } + else + // All other action types + player->currentActions().addFront(action, player->roomNumber(), hotspotId, usedId); } void Game::doShowCredits() { diff --git a/engines/lure/game.h b/engines/lure/game.h index 8858b3a70b..7164346dc7 100644 --- a/engines/lure/game.h +++ b/engines/lure/game.h @@ -43,6 +43,8 @@ private: Debugger *_debugger; bool _slowSpeedFlag, _soundFlag; uint8 _state; + uint16 _tellCommands[MAX_TELL_COMMANDS * 3 + 1]; + int _numTellCommands; void handleMenuResponse(uint8 selection); void handleClick(); |