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author | Filippos Karapetis | 2008-11-09 16:13:34 +0000 |
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committer | Filippos Karapetis | 2008-11-09 16:13:34 +0000 |
commit | f5729a4a8b1b30c66cf3a9553ffb0002c8d7b158 (patch) | |
tree | ea7abac525899eacaf581c4107353eb284d863de /engines/lure | |
parent | 08eecfd3e55a7a52f523ce3ead18e0e846d7ab2f (diff) | |
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- The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/detection.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/lure/detection.cpp b/engines/lure/detection.cpp index 863cb7fec0..5749e96bde 100644 --- a/engines/lure/detection.cpp +++ b/engines/lure/detection.cpp @@ -188,6 +188,7 @@ public: virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; @@ -239,6 +240,8 @@ SaveStateList LureMetaEngine::listSaves(const char *target) const { return saveList; } +int LureMetaEngine::getMaximumSaveSlot() const { return 999; } + void LureMetaEngine::removeSaveState(const char *target, int slot) const { char extension[6]; snprintf(extension, sizeof(extension), ".%03d", slot); |