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author | Max Horn | 2009-12-07 18:23:28 +0000 |
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committer | Max Horn | 2009-12-07 18:23:28 +0000 |
commit | d34cdae9cea0165253a8dcfe70911c792366ec08 (patch) | |
tree | 25a1da522db8af08cd43082eb64176ca5d7920cf /engines/m4/animation.cpp | |
parent | f8126d9da676e69dff384b8a8f7136ad27fb014d (diff) | |
download | scummvm-rg350-d34cdae9cea0165253a8dcfe70911c792366ec08.tar.gz scummvm-rg350-d34cdae9cea0165253a8dcfe70911c792366ec08.tar.bz2 scummvm-rg350-d34cdae9cea0165253a8dcfe70911c792366ec08.zip |
M4: Move 'determine transparent color' hack into a new M4Sprite method
svn-id: r46281
Diffstat (limited to 'engines/m4/animation.cpp')
-rw-r--r-- | engines/m4/animation.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/m4/animation.cpp b/engines/m4/animation.cpp index 53d00cb5c0..836334a305 100644 --- a/engines/m4/animation.cpp +++ b/engines/m4/animation.cpp @@ -175,11 +175,8 @@ bool Animation::updateAnim() { // Write the sprite onto the screen M4Sprite *spr = _spriteSeries->getFrame(seriesFrameIndex); - // FIXME: We assume that the transparent color is the color of the top left pixel - byte *transparentColor = spr->getBasePtr(0, 0); - // FIXME: correct x, y - spr->copyTo(bg, frame->x, frame->y, (int)*transparentColor); + spr->copyTo(bg, frame->x, frame->y, (int)spr->getTransparentColor()); // HACK: wait a bit g_system->delayMillis(100); |