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authorMax Horn2009-12-07 18:23:28 +0000
committerMax Horn2009-12-07 18:23:28 +0000
commitd34cdae9cea0165253a8dcfe70911c792366ec08 (patch)
tree25a1da522db8af08cd43082eb64176ca5d7920cf /engines/m4/animation.cpp
parentf8126d9da676e69dff384b8a8f7136ad27fb014d (diff)
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M4: Move 'determine transparent color' hack into a new M4Sprite method
svn-id: r46281
Diffstat (limited to 'engines/m4/animation.cpp')
-rw-r--r--engines/m4/animation.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/m4/animation.cpp b/engines/m4/animation.cpp
index 53d00cb5c0..836334a305 100644
--- a/engines/m4/animation.cpp
+++ b/engines/m4/animation.cpp
@@ -175,11 +175,8 @@ bool Animation::updateAnim() {
// Write the sprite onto the screen
M4Sprite *spr = _spriteSeries->getFrame(seriesFrameIndex);
- // FIXME: We assume that the transparent color is the color of the top left pixel
- byte *transparentColor = spr->getBasePtr(0, 0);
-
// FIXME: correct x, y
- spr->copyTo(bg, frame->x, frame->y, (int)*transparentColor);
+ spr->copyTo(bg, frame->x, frame->y, (int)spr->getTransparentColor());
// HACK: wait a bit
g_system->delayMillis(100);