aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/gui.cpp
diff options
context:
space:
mode:
authorKari Salminen2009-06-27 12:26:26 +0000
committerKari Salminen2009-06-27 12:26:26 +0000
commit49dd58de45db302214b65af5b296a21f84f02ebe (patch)
tree96c1b93526b44fb7bb590a9cfbc8dd8b3be218c6 /engines/m4/gui.cpp
parent5a6573d33de407c69000fba7acbf44cf43eab139 (diff)
downloadscummvm-rg350-49dd58de45db302214b65af5b296a21f84f02ebe.tar.gz
scummvm-rg350-49dd58de45db302214b65af5b296a21f84f02ebe.tar.bz2
scummvm-rg350-49dd58de45db302214b65af5b296a21f84f02ebe.zip
Name Operation Stealth's global variables 251 and 252 and init them in main loop.
These are used as a sort of a backup for the mouse position (x, y) variables 249 and 250. Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's VAR_MOUSE_X_POS_2ND (251) clash and that's possibly why executePlayerInput currently works incorrectly with Operation Stealth. More reverse engineering is needed... svn-id: r41915
Diffstat (limited to 'engines/m4/gui.cpp')
0 files changed, 0 insertions, 0 deletions