diff options
author | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
---|---|---|
committer | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
commit | 7ca439f410ac1c46a387567b30271ae4e4a2ed30 (patch) | |
tree | 4d4154169b074293581ad6a11ee821290418f4fb /engines/m4/hotspot.cpp | |
parent | d0590a09eac68d5cde64d37fb2e5bbd1471a676a (diff) | |
download | scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.gz scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.bz2 scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.zip |
Initial import of the work in progress M4 engine
svn-id: r31600
Diffstat (limited to 'engines/m4/hotspot.cpp')
-rw-r--r-- | engines/m4/hotspot.cpp | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/engines/m4/hotspot.cpp b/engines/m4/hotspot.cpp new file mode 100644 index 0000000000..bf791e09fc --- /dev/null +++ b/engines/m4/hotspot.cpp @@ -0,0 +1,293 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "m4/m4.h" +#include "m4/events.h" +#include "m4/hotspot.h" +#include "gui/debugger.h" + +namespace M4 { + +/* + HotSpot +*/ + +HotSpot::HotSpot(int x1, int y1, int x2, int y2) : + _vocab(NULL), _verb(NULL), _prep(NULL), _sprite(NULL) { + + _rect.left = x1; + _rect.top = y1; + _rect.right = x2 + 1; + _rect.bottom = y2 + 1; + _active = true; + + _syntax = 0; + _cursor = 0; + _facing = 5; + _feetX = 32767; + _feetY = 32767; +} + +HotSpot::~HotSpot() { +} + +void HotSpot::setRect(int x1, int y1, int x2, int y2) { + _rect.left = x1; + _rect.top = y1; + _rect.right = x2 + 1; + _rect.bottom = y2 + 1; +} + +void HotSpot::setFeet(int x, int y) { + _feetX = x; + _feetY = y; +} + +void HotSpot::setVocab(const char *value) { + free(_vocab); + _vocab = strdup(value); +} + +void HotSpot::setVerb(const char *value) { + free(_verb); + _verb = strdup(value); +} + +void HotSpot::setPrep(const char *value) { + free(_prep); + _prep = strdup(value); +} + +void HotSpot::setSprite(const char *value) { + free(_sprite); + _sprite = strdup(value); +} + +Common::Rect HotSpot::getRect() const { + Common::Rect tempRect; + tempRect.left = _rect.left; + tempRect.top = _rect.top; + tempRect.right = _rect.right - 1; + tempRect.bottom = _rect.bottom - 1; + + return tempRect; +} + +/* + HotSpotList +*/ + +HotSpotList::HotSpotList() { +} + +HotSpotList::~HotSpotList() { + clear(); +} + +int HotSpotList::add(HotSpot *hotspot, bool head) { + if (head || _hotspots.size() == 0) { + _hotspots.insert_at(0, hotspot); + return 0; + } else { + int32 area = hotspot->area(); + int index = _hotspots.size(); + for (uint i = 0; i < _hotspots.size(); i++) { + if (area < _hotspots[i]->area()) { + index = i; + break; + } + } + _hotspots.insert_at(index, hotspot); + return index; + } +} + +void HotSpotList::remove(HotSpot *hotspot) { + unlink(hotspot); + delete hotspot; //TODO: check this? +} + +void HotSpotList::unlink(HotSpot *hotspot) { + uint index = 0; + while (index < _hotspots.size()) { + if (_hotspots[index] == hotspot) { + _hotspots.remove_at(index); + } else { + index++; + } + } +} + +void HotSpotList::clear() { + for (uint i = 0; i < _hotspots.size(); i++) + delete _hotspots[i]; + _hotspots.clear(); +} + +HotSpot *HotSpotList::findByXY(int x, int y) { + for (uint i = 0; i < _hotspots.size(); i++) { + if (_hotspots[i]->getActive() && _hotspots[i]->pointInside(x, y)) { + return _hotspots[i]; + } + } + return NULL; +} + +void HotSpotList::setActive(const char *name, bool active) { + for (uint i = 0; i < _hotspots.size(); i++) { + if (!scumm_stricmp(_hotspots[i]->_vocab, name)) { + _hotspots[i]->setActive(active); + } + } +} + +void HotSpotList::setActiveXY(const char *name, int x, int y, bool active) { + for (uint i = 0; i < _hotspots.size(); i++) { + if (_hotspots[i]->pointInside(x, y) && !scumm_stricmp(_hotspots[i]->_vocab, name)) { + _hotspots[i]->setActive(active); + } + } +} + +void HotSpotList::dump() { + _vm->_events->getConsole()->DebugPrintf("%d hotspots in the list\n", _hotspots.size()); + + for (uint index = 0; index < _hotspots.size(); index++) { + _vm->_events->getConsole()->DebugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n", + index, (void *)_hotspots[index], + _hotspots[index]->_rect.left, _hotspots[index]->_rect.top, + _hotspots[index]->_rect.right - 1, _hotspots[index]->_rect.bottom - 1); + } +} + +void HotSpotList::loadHotSpotsM4(Common::SeekableReadStream* hotspotStream, int hotspotCount) { + uint32 x1, y1, x2, y2; + char buffer[256]; + uint32 strLength = 0; + uint32 index = 0; + HotSpot *currentHotSpot; + uint32 feetX, feetY; + + for (int i = 0; i < hotspotCount; i++) { + x1 = hotspotStream->readUint32LE(); + y1 = hotspotStream->readUint32LE(); + x2 = hotspotStream->readUint32LE(); + y2 = hotspotStream->readUint32LE(); + index = add(new HotSpot(x1, y1, x2, y2), i == 0); + currentHotSpot = get(index); + feetX = hotspotStream->readUint32LE(); + feetY = hotspotStream->readUint32LE(); + currentHotSpot->setFeet(feetX, feetY); + currentHotSpot->setFacing((uint8)hotspotStream->readByte()); + currentHotSpot->setActive(hotspotStream->readByte() != 0); + currentHotSpot->setCursor((uint8)hotspotStream->readByte()); + hotspotStream->readByte(); // syntax (unused) + hotspotStream->readUint32LE(); // vocabID + hotspotStream->readUint32LE(); // verbID + strLength = hotspotStream->readUint32LE(); // vocabLength + hotspotStream->read(buffer, strLength); // vocab (the hotspot's name) + // Capitalize the hotspot's name here + str_upper(buffer); + currentHotSpot->setVocab(buffer); + // Verbs are used internally by the game scripts in Orion Burger + strLength = hotspotStream->readUint32LE(); // verbLength + hotspotStream->read(buffer, strLength); // verb + // Capitalize the hotspot's verb here + str_upper(buffer); + currentHotSpot->setVerb(buffer); + strLength = hotspotStream->readUint32LE(); // prepLength + hotspotStream->read(buffer, strLength); // prep + str_upper(buffer); + + /* Hotspot names for non-English versions are stored in prep. + Prep can be set two ways: For English versions, copy the + text from vocab. For non-English versions, use the prep text + from the room file. + */ + if (strlen(buffer) > 0 && strcmp(buffer, "--") != 0 && strcmp(buffer, "ON") != 0) + currentHotSpot->setPrep(buffer); + else + currentHotSpot->setPrep(currentHotSpot->getVocab()); + + // The following values are not used at all by Orion Burger + strLength = hotspotStream->readUint32LE(); // spriteLength + hotspotStream->read(buffer, strLength); // sprite + hotspotStream->readUint16LE(); // sprite hash + } +} + +void HotSpotList::loadHotSpotsMads(Common::SeekableReadStream* hotspotStream, int hotspotCount) { + uint16 x1, y1, x2, y2; + HotSpot *currentHotSpot; + uint16 feetX, feetY; + uint16 index = 0; + + for (int i = 0; i < hotspotCount; i++) { + x1 = hotspotStream->readUint16LE(); + y1 = hotspotStream->readUint16LE(); + x2 = hotspotStream->readUint16LE(); + y2 = hotspotStream->readUint16LE(); + index = add(new HotSpot(x1, y1, x2, y2), i == 0); + currentHotSpot = get(index); + //printf("x1, y1, x2, y2: %i %i %i %i\n", x1, y1, x2, y2); + feetX = hotspotStream->readUint16LE(); + feetY = hotspotStream->readUint16LE(); + currentHotSpot->setFeet(feetX, feetY); + currentHotSpot->setFacing((uint8)hotspotStream->readByte()); + index = hotspotStream->readByte(); // unknown (initial facing?) + + hotspotStream->readByte(); // unused (always 255) + + index = hotspotStream->readByte(); // cursor + if (index == 0) + currentHotSpot->setCursor(0); + else + currentHotSpot->setCursor(index - 1); + + // Rex Nebular doesn't have this field + if (_vm->getGameType() != GType_RexNebular) { + // This looks to be some sort of bitmask. Perhaps it signifies + // the valid verbs for this hotspot + index = hotspotStream->readUint16LE(); // unknown + //printf("%i ", index); + } + + index = hotspotStream->readUint16LE(); // noun index + currentHotSpot->setVocabID(index); + currentHotSpot->setVocab(_vm->_globals->getVocab(index - 1)); + index = hotspotStream->readUint16LE(); // verb index (default left click verb) + currentHotSpot->setVerbID(index); + if (index != 0) { + currentHotSpot->setVerb(_vm->_globals->getVocab(index - 1)); + } else { + currentHotSpot->setVerb(""); + } + //printf("%s ", currentHotSpot->getVerb()); + //printf("%s ", currentHotSpot->getVocab()); + //printf("\n"); + } +} + +} // End of namespace M4 |