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author | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
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committer | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
commit | 7ca439f410ac1c46a387567b30271ae4e4a2ed30 (patch) | |
tree | 4d4154169b074293581ad6a11ee821290418f4fb /engines/m4/m4.h | |
parent | d0590a09eac68d5cde64d37fb2e5bbd1471a676a (diff) | |
download | scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.gz scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.bz2 scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.zip |
Initial import of the work in progress M4 engine
svn-id: r31600
Diffstat (limited to 'engines/m4/m4.h')
-rw-r--r-- | engines/m4/m4.h | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/engines/m4/m4.h b/engines/m4/m4.h new file mode 100644 index 0000000000..e989bcc4e6 --- /dev/null +++ b/engines/m4/m4.h @@ -0,0 +1,184 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef M4_H +#define M4_H + +#include "common/scummsys.h" +#include "common/util.h" + +#include "engines/engine.h" + +#include "m4/globals.h" +#include "m4/graphics.h" +#include "m4/resource.h" +#include "m4/saveload.h" +#include "m4/viewmgr.h" +#include "m4/gui.h" +#include "m4/events.h" +#include "m4/font.h" +#include "m4/scene.h" +#include "m4/actor.h" +#include "m4/sound.h" +#include "m4/rails.h" +#include "m4/converse.h" +#include "m4/animation.h" + +//#define DUMP_SCRIPTS + +namespace M4 { + +class MidiPlayer; +class FileSystem; +class ResourceManager; +class Mouse; +class Events; +class Scene; +class ViewManager; +class View; +class Inventory; +class GameInterfaceView; +class ConversationView; +class Actor; +class Converse; +class ScriptInterpreter; +class WoodScript; +class Animation; + +enum M4GameType { + GType_Riddle = 1, + GType_Burger, + GType_RexNebular, + GType_DragonSphere, + GType_Phantom +}; + +enum Features { + kFeaturesNone = 0, + kFeaturesCD = 1 << 0, + kFeaturesDemo = 1 << 1 +}; + +enum { + kFileTypeHash, + kFileTypeHAG +}; + +enum { + kDebugScript = 1 << 0, + kDebugConversations = 2 << 0 +}; + +#define MESSAGE_BASIC 1 +#define MESSAGE_INTERMEDIATE 2 +#define MESSAGE_DETAILED 3 + +struct M4GameDescription; + +#define GAME_FRAME_DELAY 50 + +FORCEINLINE void str_lower(char *s) { while (*s) { *s = tolower(*s); s++; } } +FORCEINLINE void str_upper(char *s) { while (*s) { *s = toupper(*s); s++; } } + +FORCEINLINE long FixedMul(long a, long b) { return (long)(((float)a * (float)b) / 65536.0); } +FORCEINLINE long FixedDiv(long a, long b) { return (long)(((float)a / (float)b) * 65536.0); } + +class M4Engine : public Engine { +private: + int goMADS(); + int goM4(); + +protected: + int init(); + int go(); + void shutdown(); + + MidiPlayer *_midi; + +public: + M4Engine(OSystem *syst, const M4GameDescription *gameDesc); + virtual ~M4Engine(); + + int getGameType() const; + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + bool isM4() const { return (getGameType() == GType_Riddle) || (getGameType() == GType_Burger); } + + const char *getGameFile(int fileType); + Common::EventManager *eventMan() { return _eventMan; } + OSystem *system() { return _system; } + + const M4GameDescription *_gameDescription; + + ResourceManager *res() const { return _resourceManager; } + MidiPlayer *midi() { return _midi; } + Common::SaveFileManager *saveManager() { return _saveFileMan; } + void dumpFile(const char* filename, bool uncompress = false); + void eventHandler(); + bool delay(int duration, bool keyAborts = true, bool clickAborts = true); + void loadMenu(MenuType menuType, bool loadSaveFromHotkey = false, + bool calledFromMainMenu = false); + + // TODO: eventually these have to be removed + int32 seed; + void imath_seed(int32 seednum) { seed = seednum; } + uint32 imath_random() { return(seed = (25173*seed + 13849) & 0xffff); } + int32 imath_ranged_rand(int32 a, int32 b) { return (a + (((1 + ABS<int32>(b-a))*imath_random())>>16)); } + long imath_ranged_rand16(long a, long b) { return ((a + FixedMul(1+ABS<int32>(b-a),imath_random()))); } + // + + ResourceManager *_resourceManager; + SaveLoad *_saveLoad; + ViewManager *_viewManager; + Palette *_palette; + Kernel *_kernel; + Globals *_globals; + Player *_player; + Mouse *_mouse; + Events *_events; + Font *_font; + Actor *_actor; + Scene *_scene; + Dialogs *_dialogs; + M4Surface *_screen; + Inventory *_inventory; + GameInterfaceView *_interfaceView; + ConversationView *_conversationView; + Sound *_sound; + Rails *_rails; + Converse *_converse; + ScriptInterpreter *_script; + WoodScript *_ws; + Animation *_animation; + Common::RandomSource *_random; +}; + +// FIXME: remove global +extern M4Engine *_vm; + +} // End of namespace M4 + +#endif |