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authorWillem Jan Palenstijn2013-04-18 23:35:23 +0200
committerWillem Jan Palenstijn2013-05-08 20:40:58 +0200
commit9c2341678ef4984bf92b3878295250faf980b066 (patch)
tree2fb4805e05e16b9924e80c9947e6bad723b28c4b /engines/m4/m4_scene.h
parent8172d679df5148a4a32f46074b20cb6caf91844f (diff)
parenta5f4ff36ffc386d48f2da49387a9655ce9295a4d (diff)
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Merge branch 'master'
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diff --git a/engines/m4/m4_scene.h b/engines/m4/m4_scene.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_M4_SCENE_H
-#define M4_M4_SCENE_H
-
-class View;
-
-#include "m4/scene.h"
-
-namespace M4 {
-
-#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
-#define MAINMENU_SCENE_BURGER 903
-#define FIRST_SCENE 101
-
-class M4SceneResources : public SceneResources {
-public:
- int32 frontY, backY;
- int32 frontScale, backScale;
- int16 depthTable[16];
- int32 railNodeCount; // # of rails
-
- int32 parallaxCount;
- HotSpotList *parallax;
-};
-
-class M4Scene : public Scene {
-private:
- M4Engine *_vm;
- M4SceneResources _sceneResources;
- SpriteAsset *_sceneSprites;
- SpriteAsset *_walkerSprite;
- byte *_inverseColorTable;
-
- void loadSceneSprites(int sceneNumber);
- void loadSceneResources(int sceneNumber);
- void loadSceneInverseColorTable(int sceneNumber);
- void loadSceneSpriteCodes(int sceneNumber);
- void nextCommonCursor();
-public:
- M4Scene(M4Engine *vm);
- virtual ~M4Scene();
-
- // Methods that differ between engines
- virtual void loadScene(int sceneNumber);
- virtual void leaveScene();
- virtual void loadSceneCodes(int sceneNumber, int index = 0);
- virtual void show();
- virtual void mouseMove(int x, int y);
- virtual void leftClick(int x, int y);
- virtual void rightClick(int x, int y);
- virtual void update();
- virtual void showHotSpots();
-
- byte *getInverseColorTable() const { return _inverseColorTable; }
- M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; }
- M4SceneResources &getSceneResources() { return _sceneResources; }
- void setStatusText(const char *text);
- void setAction(int action, int objectId = -1);
-};
-
-} // End of namespace M4
-
-#endif