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author | Willem Jan Palenstijn | 2013-04-18 23:35:23 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:40:58 +0200 |
commit | 9c2341678ef4984bf92b3878295250faf980b066 (patch) | |
tree | 2fb4805e05e16b9924e80c9947e6bad723b28c4b /engines/m4/m4_scene.h | |
parent | 8172d679df5148a4a32f46074b20cb6caf91844f (diff) | |
parent | a5f4ff36ffc386d48f2da49387a9655ce9295a4d (diff) | |
download | scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.gz scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.bz2 scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.zip |
Merge branch 'master'
Diffstat (limited to 'engines/m4/m4_scene.h')
-rw-r--r-- | engines/m4/m4_scene.h | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/engines/m4/m4_scene.h b/engines/m4/m4_scene.h deleted file mode 100644 index a0ba497cf7..0000000000 --- a/engines/m4/m4_scene.h +++ /dev/null @@ -1,84 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef M4_M4_SCENE_H -#define M4_M4_SCENE_H - -class View; - -#include "m4/scene.h" - -namespace M4 { - -#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene -#define MAINMENU_SCENE_BURGER 903 -#define FIRST_SCENE 101 - -class M4SceneResources : public SceneResources { -public: - int32 frontY, backY; - int32 frontScale, backScale; - int16 depthTable[16]; - int32 railNodeCount; // # of rails - - int32 parallaxCount; - HotSpotList *parallax; -}; - -class M4Scene : public Scene { -private: - M4Engine *_vm; - M4SceneResources _sceneResources; - SpriteAsset *_sceneSprites; - SpriteAsset *_walkerSprite; - byte *_inverseColorTable; - - void loadSceneSprites(int sceneNumber); - void loadSceneResources(int sceneNumber); - void loadSceneInverseColorTable(int sceneNumber); - void loadSceneSpriteCodes(int sceneNumber); - void nextCommonCursor(); -public: - M4Scene(M4Engine *vm); - virtual ~M4Scene(); - - // Methods that differ between engines - virtual void loadScene(int sceneNumber); - virtual void leaveScene(); - virtual void loadSceneCodes(int sceneNumber, int index = 0); - virtual void show(); - virtual void mouseMove(int x, int y); - virtual void leftClick(int x, int y); - virtual void rightClick(int x, int y); - virtual void update(); - virtual void showHotSpots(); - - byte *getInverseColorTable() const { return _inverseColorTable; } - M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; } - M4SceneResources &getSceneResources() { return _sceneResources; } - void setStatusText(const char *text); - void setAction(int action, int objectId = -1); -}; - -} // End of namespace M4 - -#endif |