diff options
author | Paul Gilbert | 2011-05-15 09:23:02 +1000 |
---|---|---|
committer | Paul Gilbert | 2011-05-15 09:23:02 +1000 |
commit | 0bcfbd3cbdc4910e40635846844b1d356b1ae82e (patch) | |
tree | 2c67bee46a4c46de877cf583a79c2da79951260a /engines/m4/mads_logic.h | |
parent | 82343f6649fed0a8b315e31c8b5177e4840b76e4 (diff) | |
download | scummvm-rg350-0bcfbd3cbdc4910e40635846844b1d356b1ae82e.tar.gz scummvm-rg350-0bcfbd3cbdc4910e40635846844b1d356b1ae82e.tar.bz2 scummvm-rg350-0bcfbd3cbdc4910e40635846844b1d356b1ae82e.zip |
M4: Replaced the trouble variable data map code with direct statements.
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
Diffstat (limited to 'engines/m4/mads_logic.h')
-rw-r--r-- | engines/m4/mads_logic.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h index 861a56880c..016adb2ebf 100644 --- a/engines/m4/mads_logic.h +++ b/engines/m4/mads_logic.h @@ -85,14 +85,14 @@ private: void getSceneSpriteSet(); void getAnimName(); - DataMap &dataMap(); + uint32 getDataValue(int dataId); + void setDataValue(int dataId, uint16 dataValue); void getCallParameters(int numParams, Common::Stack<ScriptVar> &stack, ScriptVar *callParams); public: MadsSceneLogic() { _scriptsData = NULL; } ~MadsSceneLogic() { delete _scriptsData; } void initialiseScripts(); - void initialiseDataMap(); void selectScene(int sceneNum); void setupScene(); |