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authorPaul Gilbert2010-07-03 11:50:42 +0000
committerPaul Gilbert2010-07-03 11:50:42 +0000
commit99939109d75816e434f51479bafdc48a987fb008 (patch)
tree6b555c7e6a60dff87348fbf6b8c4e215c708948a /engines/m4/mads_logic.h
parent42dfdea5df648cbf1a7778ac8848d752d0f144bb (diff)
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
svn-id: r50620
Diffstat (limited to 'engines/m4/mads_logic.h')
-rw-r--r--engines/m4/mads_logic.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h
index 299464f62b..3c6cb8edf1 100644
--- a/engines/m4/mads_logic.h
+++ b/engines/m4/mads_logic.h
@@ -42,6 +42,8 @@ private:
uint16 startSpriteSequence3(uint16 srcSpriteIdx, int v0, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks);
void activateHotspot(int idx, bool active);
void lowRoomsEntrySound();
+ void getPlayerSpritesPrefix();
+ void getPlayerSpritesPrefix2();
private:
int _sceneNumber;
int16 _spriteIndexes[50];