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authorPaul Gilbert2010-07-05 09:53:10 +0000
committerPaul Gilbert2010-07-05 09:53:10 +0000
commit660ffc194d217bdeb61479e5b101e7642319ecb5 (patch)
tree022940dd431dedd9953392f694dfdebe5cc7dde5 /engines/m4/mads_player.h
parent830c7611dc76ea94a0869b4943b541035ee28d1c (diff)
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Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
Diffstat (limited to 'engines/m4/mads_player.h')
-rw-r--r--engines/m4/mads_player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/mads_player.h b/engines/m4/mads_player.h
index 0a746575f1..7285796309 100644
--- a/engines/m4/mads_player.h
+++ b/engines/m4/mads_player.h
@@ -42,7 +42,7 @@ private:
public:
char _spritesPrefix[16];
int _spriteSetCount;
- int _spriteSetIndexes[8];
+ bool _spriteSetsPresent[8];
Common::Point _playerPos;
Common::Point _destPos;
int16 _direction, _direction2;