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author | Paul Gilbert | 2010-07-05 09:53:10 +0000 |
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committer | Paul Gilbert | 2010-07-05 09:53:10 +0000 |
commit | 660ffc194d217bdeb61479e5b101e7642319ecb5 (patch) | |
tree | 022940dd431dedd9953392f694dfdebe5cc7dde5 /engines/m4/mads_player.h | |
parent | 830c7611dc76ea94a0869b4943b541035ee28d1c (diff) | |
download | scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.tar.gz scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.tar.bz2 scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.zip |
Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
Diffstat (limited to 'engines/m4/mads_player.h')
-rw-r--r-- | engines/m4/mads_player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/mads_player.h b/engines/m4/mads_player.h index 0a746575f1..7285796309 100644 --- a/engines/m4/mads_player.h +++ b/engines/m4/mads_player.h @@ -42,7 +42,7 @@ private: public: char _spritesPrefix[16]; int _spriteSetCount; - int _spriteSetIndexes[8]; + bool _spriteSetsPresent[8]; Common::Point _playerPos; Common::Point _destPos; int16 _direction, _direction2; |