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author | Paul Gilbert | 2010-07-03 11:50:42 +0000 |
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committer | Paul Gilbert | 2010-07-03 11:50:42 +0000 |
commit | 99939109d75816e434f51479bafdc48a987fb008 (patch) | |
tree | 6b555c7e6a60dff87348fbf6b8c4e215c708948a /engines/m4/mads_player.h | |
parent | 42dfdea5df648cbf1a7778ac8848d752d0f144bb (diff) | |
download | scummvm-rg350-99939109d75816e434f51479bafdc48a987fb008.tar.gz scummvm-rg350-99939109d75816e434f51479bafdc48a987fb008.tar.bz2 scummvm-rg350-99939109d75816e434f51479bafdc48a987fb008.zip |
Adding the beginnings of a player control class, as well as various changes to the other classes to support it
svn-id: r50620
Diffstat (limited to 'engines/m4/mads_player.h')
-rw-r--r-- | engines/m4/mads_player.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/m4/mads_player.h b/engines/m4/mads_player.h new file mode 100644 index 0000000000..c84c1d0c60 --- /dev/null +++ b/engines/m4/mads_player.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef M4_MADS_PLAYER_H +#define M4_MADS_PLAYER_H + +#include "common/scummsys.h" + +namespace M4 { + +#define PLAYER_SEQ_INDEX -2 + +class MadsPlayer { +private: + int getScale(int yp); + int getSpriteSlot(); +public: + char _spritesPrefix[16]; + int _spriteSetCount; + int _spriteSetIndexes[8]; + Common::Point _playerPos; + Common::Point _destPos; + int16 _direction, _direction2; + bool _visible, _priorVisible; + bool _visible3; + bool _forceRefresh; + int16 _currentScale; + int16 _yScale; + int16 _currentDepth; + int16 _spriteListIdx, _spriteListIdx2; + bool _spritesChanged; + int16 _frameOffset, _frameNum; + bool _moving; +public: + MadsPlayer(); + + bool loadSprites(const char *prefix); + void update(); + void idle(); +}; + +} // End of namespace M4 + +#endif |