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authorPaul Gilbert2010-07-15 10:51:11 +0000
committerPaul Gilbert2010-07-15 10:51:11 +0000
commit43662625111838729d776cd13708382d9ac6b270 (patch)
tree23f8c2d5225921805fa50e58a57d6a6e39e86193 /engines/m4/mads_scene.cpp
parent13eb510baf70be80afbad8473c6992b5a5119e99 (diff)
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Implemented the original game cheat key for displaying the current mouse cursor position
svn-id: r50913
Diffstat (limited to 'engines/m4/mads_scene.cpp')
-rw-r--r--engines/m4/mads_scene.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index ba2bbc07e2..3f4b0df1ff 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -66,6 +66,8 @@ MadsScene::MadsScene(MadsEngine *vm): _sceneResources(), Scene(vm, &_sceneResour
MadsView::_bgSurface = Scene::_backgroundSurface;
MadsView::_depthSurface = Scene::_walkSurface;
_interfaceSurface = new MadsInterfaceView(vm);
+ _showMousePos = false;
+ _mouseMsgIndex = -1;
}
MadsScene::~MadsScene() {
@@ -349,6 +351,16 @@ void MadsScene::update() {
void MadsScene::updateState() {
_madsVm->_player.update();
+ // Handle refreshing the mouse position display
+ if (_mouseMsgIndex != -1)
+ _madsVm->scene()->_kernelMessages.remove(_mouseMsgIndex);
+ if (_showMousePos) {
+ char buffer[20];
+ sprintf(buffer, "(%d,%d)", _madsVm->_mouse->currentPos().x, _madsVm->_mouse->currentPos().y);
+
+ _mouseMsgIndex = _madsVm->scene()->_kernelMessages.add(Common::Point(5, 5), 0x203, 0, 0, 1, buffer);
+ }
+
// Step through the scene
_sceneLogic.sceneStep();
@@ -1158,8 +1170,13 @@ bool MadsInterfaceView::handleCheatKey(int32 keycode) {
// TODO: Move player to current destination
return true;
- case Common::KEYCODE_t | (Common::KEYCODE_LALT):
- case Common::KEYCODE_t | (Common::KEYCODE_RALT):
+ case Common::KEYCODE_c | (Common::KBD_CTRL << 24):
+ // Toggle display of mouse position
+ _madsVm->scene()->_showMousePos = !_madsVm->scene()->_showMousePos;
+ break;
+
+ case Common::KEYCODE_t | (Common::KEYCODE_LALT << 24):
+ case Common::KEYCODE_t | (Common::KEYCODE_RALT << 24):
{
// Teleport to room
//Scene *sceneView = (Scene *)vm->_viewManager->getView(VIEWID_SCENE);