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author | Max Horn | 2011-06-20 00:59:48 +0200 |
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committer | Max Horn | 2011-06-20 00:59:48 +0200 |
commit | 88913c0139ac6d1dfb356d3048702b7bc8ef4079 (patch) | |
tree | a7436d20333c28f87f2ed0bc15c743b5eb8144ee /engines/m4/mads_scene.cpp | |
parent | 3853e76202b132e769ae149720eca931cd87104a (diff) | |
download | scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.tar.gz scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.tar.bz2 scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.zip |
ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
Diffstat (limited to 'engines/m4/mads_scene.cpp')
-rw-r--r-- | engines/m4/mads_scene.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp index a0acbdd69d..5f160aa300 100644 --- a/engines/m4/mads_scene.cpp +++ b/engines/m4/mads_scene.cpp @@ -169,7 +169,7 @@ void MadsScene::loadScene(int sceneNumber) { } _abortTimers = 0; _abortTimersMode2 = ABORTMODE_1; - + // Do any scene specific setup if (_vm->getGameType() == GType_RexNebular) @@ -376,7 +376,7 @@ void MadsScene::updateState() { if (_madsVm->globals()->_config.easyMouse) _action.refresh(); - + if ((_activeAnimation) && !_abortTimers) { _activeAnimation->update(); if (((MadsAnimation *) _activeAnimation)->freeFlag() || freeFlag) { @@ -598,7 +598,7 @@ void MadsScene::loadAnimation(const Common::String &animName, int abortTimers) { bool MadsScene::getDepthHighBit(const Common::Point &pt) { const byte *p = _depthSurface->getBasePtr(pt.x, pt.y); - if (_sceneResources._depthStyle == 2) + if (_sceneResources._depthStyle == 2) return ((*p << 4) & 0x80) != 0; return (*p & 0x80) != 0; @@ -653,7 +653,7 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su _depthStyle = stream->readUint16LE(); _width = stream->readUint16LE(); _height = stream->readUint16LE(); - + stream->skip(24); int nodeCount = stream->readUint16LE(); @@ -771,7 +771,7 @@ void MadsSceneResources::setRouteNode(int nodeIndex, const Common::Point &pt, M4 if (hypotenuse >= 0x3FFF) // Shouldn't ever be this large hypotenuse = 0x3FFF; - + entry = hypotenuse | flags; _nodes[idx].indexes[nodeIndex] = entry; _nodes[nodeIndex].indexes[idx] = entry; @@ -794,7 +794,7 @@ int MadsSceneResources::getRouteFlags(const Common::Point &src, const Common::Po ++yDiff; byte *srcP = depthSurface->getBasePtr(src.x, src.y); - + int totalCtr = majorDiff; for (int xCtr = 0; xCtr < xDiff; ++xCtr, srcP += xDirection) { totalCtr += yDiff; @@ -837,7 +837,7 @@ int MadsSceneResources::getRouteFlags(const Common::Point &src, const Common::Po *-------------------------------------------------------------------------- */ -MadsInterfaceView::MadsInterfaceView(MadsM4Engine *vm): GameInterfaceView(vm, +MadsInterfaceView::MadsInterfaceView(MadsM4Engine *vm): GameInterfaceView(vm, Common::Rect(0, MADS_SURFACE_HEIGHT, vm->_screen->width(), vm->_screen->height())) { _screenType = VIEWID_INTERFACE; _highlightedElement = -1; @@ -1078,7 +1078,7 @@ bool MadsInterfaceView::onEvent(M4EventType eventType, int32 param1, int x, int // A standard action was selected int verbId = kVerbLook + (_highlightedElement - ACTIONS_START); warning("Selected action #%d", verbId); - + } else if ((_highlightedElement >= VOCAB_START) && (_highlightedElement < (VOCAB_START + 5))) { // A vocab action was selected MadsObject *obj = _madsVm->globals()->getObject(_selectedObject); @@ -1259,8 +1259,8 @@ void MadsInterfaceView::leaveScene() { //-------------------------------------------------------------------------- -int getActiveAnimationBool() { - return (_madsVm->scene()->activeAnimation()) ? 1 : 0; +int getActiveAnimationBool() { + return (_madsVm->scene()->activeAnimation()) ? 1 : 0; } int getAnimationCurrentFrame() { |