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authorStrangerke2011-06-29 16:15:41 +0200
committerStrangerke2011-06-29 16:15:41 +0200
commitb0c9c9122fc678074aba30068e5b36d347208e65 (patch)
tree79a99db08ec985f2e5f1e216823b1104d5b753fb /engines/m4/mads_scene.cpp
parentf2f3124246a77036f843dee2d83ad28084234ebc (diff)
parentc32a3ea0d30336771bab460ecccb58c4614e6294 (diff)
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Merge branch 'master' of github.com:scummvm/scummvm into soltys_wip2
Diffstat (limited to 'engines/m4/mads_scene.cpp')
-rw-r--r--engines/m4/mads_scene.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index a0acbdd69d..5f160aa300 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -169,7 +169,7 @@ void MadsScene::loadScene(int sceneNumber) {
}
_abortTimers = 0;
_abortTimersMode2 = ABORTMODE_1;
-
+
// Do any scene specific setup
if (_vm->getGameType() == GType_RexNebular)
@@ -376,7 +376,7 @@ void MadsScene::updateState() {
if (_madsVm->globals()->_config.easyMouse)
_action.refresh();
-
+
if ((_activeAnimation) && !_abortTimers) {
_activeAnimation->update();
if (((MadsAnimation *) _activeAnimation)->freeFlag() || freeFlag) {
@@ -598,7 +598,7 @@ void MadsScene::loadAnimation(const Common::String &animName, int abortTimers) {
bool MadsScene::getDepthHighBit(const Common::Point &pt) {
const byte *p = _depthSurface->getBasePtr(pt.x, pt.y);
- if (_sceneResources._depthStyle == 2)
+ if (_sceneResources._depthStyle == 2)
return ((*p << 4) & 0x80) != 0;
return (*p & 0x80) != 0;
@@ -653,7 +653,7 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su
_depthStyle = stream->readUint16LE();
_width = stream->readUint16LE();
_height = stream->readUint16LE();
-
+
stream->skip(24);
int nodeCount = stream->readUint16LE();
@@ -771,7 +771,7 @@ void MadsSceneResources::setRouteNode(int nodeIndex, const Common::Point &pt, M4
if (hypotenuse >= 0x3FFF)
// Shouldn't ever be this large
hypotenuse = 0x3FFF;
-
+
entry = hypotenuse | flags;
_nodes[idx].indexes[nodeIndex] = entry;
_nodes[nodeIndex].indexes[idx] = entry;
@@ -794,7 +794,7 @@ int MadsSceneResources::getRouteFlags(const Common::Point &src, const Common::Po
++yDiff;
byte *srcP = depthSurface->getBasePtr(src.x, src.y);
-
+
int totalCtr = majorDiff;
for (int xCtr = 0; xCtr < xDiff; ++xCtr, srcP += xDirection) {
totalCtr += yDiff;
@@ -837,7 +837,7 @@ int MadsSceneResources::getRouteFlags(const Common::Point &src, const Common::Po
*--------------------------------------------------------------------------
*/
-MadsInterfaceView::MadsInterfaceView(MadsM4Engine *vm): GameInterfaceView(vm,
+MadsInterfaceView::MadsInterfaceView(MadsM4Engine *vm): GameInterfaceView(vm,
Common::Rect(0, MADS_SURFACE_HEIGHT, vm->_screen->width(), vm->_screen->height())) {
_screenType = VIEWID_INTERFACE;
_highlightedElement = -1;
@@ -1078,7 +1078,7 @@ bool MadsInterfaceView::onEvent(M4EventType eventType, int32 param1, int x, int
// A standard action was selected
int verbId = kVerbLook + (_highlightedElement - ACTIONS_START);
warning("Selected action #%d", verbId);
-
+
} else if ((_highlightedElement >= VOCAB_START) && (_highlightedElement < (VOCAB_START + 5))) {
// A vocab action was selected
MadsObject *obj = _madsVm->globals()->getObject(_selectedObject);
@@ -1259,8 +1259,8 @@ void MadsInterfaceView::leaveScene() {
//--------------------------------------------------------------------------
-int getActiveAnimationBool() {
- return (_madsVm->scene()->activeAnimation()) ? 1 : 0;
+int getActiveAnimationBool() {
+ return (_madsVm->scene()->activeAnimation()) ? 1 : 0;
}
int getAnimationCurrentFrame() {