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author | Paul Gilbert | 2010-07-15 10:51:11 +0000 |
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committer | Paul Gilbert | 2010-07-15 10:51:11 +0000 |
commit | 43662625111838729d776cd13708382d9ac6b270 (patch) | |
tree | 23f8c2d5225921805fa50e58a57d6a6e39e86193 /engines/m4/mads_scene.h | |
parent | 13eb510baf70be80afbad8473c6992b5a5119e99 (diff) | |
download | scummvm-rg350-43662625111838729d776cd13708382d9ac6b270.tar.gz scummvm-rg350-43662625111838729d776cd13708382d9ac6b270.tar.bz2 scummvm-rg350-43662625111838729d776cd13708382d9ac6b270.zip |
Implemented the original game cheat key for displaying the current mouse cursor position
svn-id: r50913
Diffstat (limited to 'engines/m4/mads_scene.h')
-rw-r--r-- | engines/m4/mads_scene.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h index 5a8897802a..66fefcb0c0 100644 --- a/engines/m4/mads_scene.h +++ b/engines/m4/mads_scene.h @@ -109,6 +109,7 @@ private: MadsSceneLogic _sceneLogic; SpriteAsset *_playerSprites; + int _mouseMsgIndex; void drawElements(); void loadScene2(const char *aaName, int sceneNumber); @@ -119,6 +120,7 @@ private: void setAction(); public: char _aaName[100]; + bool _showMousePos; public: MadsScene(MadsEngine *vm); virtual ~MadsScene(); |