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authorPaul Gilbert2010-07-15 10:51:11 +0000
committerPaul Gilbert2010-07-15 10:51:11 +0000
commit43662625111838729d776cd13708382d9ac6b270 (patch)
tree23f8c2d5225921805fa50e58a57d6a6e39e86193 /engines/m4/mads_scene.h
parent13eb510baf70be80afbad8473c6992b5a5119e99 (diff)
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Implemented the original game cheat key for displaying the current mouse cursor position
svn-id: r50913
Diffstat (limited to 'engines/m4/mads_scene.h')
-rw-r--r--engines/m4/mads_scene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h
index 5a8897802a..66fefcb0c0 100644
--- a/engines/m4/mads_scene.h
+++ b/engines/m4/mads_scene.h
@@ -109,6 +109,7 @@ private:
MadsSceneLogic _sceneLogic;
SpriteAsset *_playerSprites;
+ int _mouseMsgIndex;
void drawElements();
void loadScene2(const char *aaName, int sceneNumber);
@@ -119,6 +120,7 @@ private:
void setAction();
public:
char _aaName[100];
+ bool _showMousePos;
public:
MadsScene(MadsEngine *vm);
virtual ~MadsScene();