diff options
author | Paul Gilbert | 2010-06-30 10:17:54 +0000 |
---|---|---|
committer | Paul Gilbert | 2010-06-30 10:17:54 +0000 |
commit | 8de571556012eae3cff13b3b86f8554b5ba070b4 (patch) | |
tree | 43e6067e8a4352e8b5b903fd12e98f5bf09eb6c7 /engines/m4/mads_views.cpp | |
parent | 0c283ed197d839cb81e5957424833700ada1c4ae (diff) | |
download | scummvm-rg350-8de571556012eae3cff13b3b86f8554b5ba070b4.tar.gz scummvm-rg350-8de571556012eae3cff13b3b86f8554b5ba070b4.tar.bz2 scummvm-rg350-8de571556012eae3cff13b3b86f8554b5ba070b4.zip |
Removed deprecated destAdjust parameters from the frame drawing code
svn-id: r50524
Diffstat (limited to 'engines/m4/mads_views.cpp')
-rw-r--r-- | engines/m4/mads_views.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp index c9aacbad4e..21ea3a75cb 100644 --- a/engines/m4/mads_views.cpp +++ b/engines/m4/mads_views.cpp @@ -158,8 +158,8 @@ void MadsSpriteSlots::drawBackground() { if (slot.depth > 1) { // Draw the frame with depth processing - _owner._bgSurface->copyFrom(frame, xp, yp, Common::Point(), slot.depth, - _owner._depthSurface, 100, frame->getTransparencyIndex()); + _owner._bgSurface->copyFrom(frame, xp, yp, slot.depth, _owner._depthSurface, 100, + frame->getTransparencyIndex()); } else { // No depth, so simply draw the image frame->copyTo(_owner._bgSurface, xp, yp, frame->getTransparencyIndex()); @@ -199,8 +199,8 @@ void MadsSpriteSlots::drawForeground(M4Surface *viewport) { // Minimalised drawing assert(slot.spriteListIndex < (int)_sprites.size()); M4Sprite *spr = spriteSet.getFrame((slot.frameNumber & 0x7fff) - 1); - viewport->copyFrom(spr, slot.xp, slot.yp, Common::Point(0, 0), slot.depth, _owner._depthSurface, - slot.scale, spr->getTransparencyIndex()); + viewport->copyFrom(spr, slot.xp, slot.yp, slot.depth, _owner._depthSurface, slot.scale, + spr->getTransparencyIndex()); } else { int xp, yp; M4Sprite *spr = spriteSet.getFrame(slot.frameNumber - 1); @@ -215,8 +215,7 @@ void MadsSpriteSlots::drawForeground(M4Surface *viewport) { if (slot.depth > 1) { // Draw the frame with depth processing - viewport->copyFrom(spr, xp, yp, Common::Point(0, 0), slot.depth, _owner._depthSurface, 100, - spr->getTransparencyIndex()); + viewport->copyFrom(spr, xp, yp, slot.depth, _owner._depthSurface, 100, spr->getTransparencyIndex()); } else { // No depth, so simply draw the image spr->copyTo(viewport, xp, yp, spr->getTransparencyIndex()); |