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authorPaul Gilbert2010-06-30 10:17:54 +0000
committerPaul Gilbert2010-06-30 10:17:54 +0000
commit8de571556012eae3cff13b3b86f8554b5ba070b4 (patch)
tree43e6067e8a4352e8b5b903fd12e98f5bf09eb6c7 /engines/m4/mads_views.cpp
parent0c283ed197d839cb81e5957424833700ada1c4ae (diff)
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Removed deprecated destAdjust parameters from the frame drawing code
svn-id: r50524
Diffstat (limited to 'engines/m4/mads_views.cpp')
-rw-r--r--engines/m4/mads_views.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp
index c9aacbad4e..21ea3a75cb 100644
--- a/engines/m4/mads_views.cpp
+++ b/engines/m4/mads_views.cpp
@@ -158,8 +158,8 @@ void MadsSpriteSlots::drawBackground() {
if (slot.depth > 1) {
// Draw the frame with depth processing
- _owner._bgSurface->copyFrom(frame, xp, yp, Common::Point(), slot.depth,
- _owner._depthSurface, 100, frame->getTransparencyIndex());
+ _owner._bgSurface->copyFrom(frame, xp, yp, slot.depth, _owner._depthSurface, 100,
+ frame->getTransparencyIndex());
} else {
// No depth, so simply draw the image
frame->copyTo(_owner._bgSurface, xp, yp, frame->getTransparencyIndex());
@@ -199,8 +199,8 @@ void MadsSpriteSlots::drawForeground(M4Surface *viewport) {
// Minimalised drawing
assert(slot.spriteListIndex < (int)_sprites.size());
M4Sprite *spr = spriteSet.getFrame((slot.frameNumber & 0x7fff) - 1);
- viewport->copyFrom(spr, slot.xp, slot.yp, Common::Point(0, 0), slot.depth, _owner._depthSurface,
- slot.scale, spr->getTransparencyIndex());
+ viewport->copyFrom(spr, slot.xp, slot.yp, slot.depth, _owner._depthSurface, slot.scale,
+ spr->getTransparencyIndex());
} else {
int xp, yp;
M4Sprite *spr = spriteSet.getFrame(slot.frameNumber - 1);
@@ -215,8 +215,7 @@ void MadsSpriteSlots::drawForeground(M4Surface *viewport) {
if (slot.depth > 1) {
// Draw the frame with depth processing
- viewport->copyFrom(spr, xp, yp, Common::Point(0, 0), slot.depth, _owner._depthSurface, 100,
- spr->getTransparencyIndex());
+ viewport->copyFrom(spr, xp, yp, slot.depth, _owner._depthSurface, 100, spr->getTransparencyIndex());
} else {
// No depth, so simply draw the image
spr->copyTo(viewport, xp, yp, spr->getTransparencyIndex());