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author | Paul Gilbert | 2010-06-05 04:18:23 +0000 |
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committer | Paul Gilbert | 2010-06-05 04:18:23 +0000 |
commit | b9065aa2d23d87c5da887ebe1f685230a4693827 (patch) | |
tree | 483b976d069e1c7df0a771d74447fde376072ce8 /engines/m4/mads_views.cpp | |
parent | 5686c251f09fa25432d5db8195ac1df2fcda88fb (diff) | |
download | scummvm-rg350-b9065aa2d23d87c5da887ebe1f685230a4693827.tar.gz scummvm-rg350-b9065aa2d23d87c5da887ebe1f685230a4693827.tar.bz2 scummvm-rg350-b9065aa2d23d87c5da887ebe1f685230a4693827.zip |
Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
svn-id: r49437
Diffstat (limited to 'engines/m4/mads_views.cpp')
-rw-r--r-- | engines/m4/mads_views.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp index c656db83f1..bfd57c4add 100644 --- a/engines/m4/mads_views.cpp +++ b/engines/m4/mads_views.cpp @@ -156,10 +156,10 @@ void MadsSpriteSlots::drawBackground() { if (_entries[i].depth <= 1) { // No depth, so simply copy the frame onto the background - frame->copyTo(_owner._bgSurface, xp, yp); + frame->copyTo(_owner._bgSurface, xp, yp, 0); } else { // Depth was specified, so draw frame using scene's depth information - frame->copyTo(_owner._bgSurface, xp, yp, _entries[i].depth, _owner._depthSurface, 100); + frame->copyTo(_owner._bgSurface, xp, yp, _entries[i].depth, _owner._depthSurface, 100, 0); } } } @@ -954,9 +954,9 @@ void MadsSequenceList::remove(int seqIndex) { void MadsSequenceList::setSpriteSlot(int seqIndex, MadsSpriteSlot &spriteSlot) { MadsSequenceEntry &timerEntry = _entries[seqIndex]; - SpriteAsset &sprite = _owner._spriteSlots.getSprite(timerEntry.spriteListIndex); + SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(timerEntry.spriteListIndex); - spriteSlot.spriteType = sprite.getAssetType() == 1 ? BACKGROUND_SPRITE : FOREGROUND_SPRITE; + spriteSlot.spriteType = spriteSet.isBackground() ? BACKGROUND_SPRITE : FOREGROUND_SPRITE; spriteSlot.seqIndex = seqIndex; spriteSlot.spriteListIndex = timerEntry.spriteListIndex; spriteSlot.frameNumber = ((timerEntry.field_2 == 1) ? 0x8000 : 0) | timerEntry.frameIndex; @@ -967,8 +967,8 @@ void MadsSequenceList::setSpriteSlot(int seqIndex, MadsSpriteSlot &spriteSlot) { spriteSlot.xp = timerEntry.msgPos.x; spriteSlot.yp = timerEntry.msgPos.y; } else { - spriteSlot.xp = sprite.getFrame(timerEntry.frameIndex - 1)->x; - spriteSlot.yp = sprite.getFrame(timerEntry.frameIndex - 1)->y; + spriteSlot.xp = spriteSet.getFrame(timerEntry.frameIndex - 1)->x; + spriteSlot.yp = spriteSet.getFrame(timerEntry.frameIndex - 1)->y; } } |