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authorPaul Gilbert2010-02-21 01:18:03 +0000
committerPaul Gilbert2010-02-21 01:18:03 +0000
commit6969b5ebe6f428afaf9828d395d57e6c0edb6240 (patch)
treee9d34dc50621ca6f26e55ab51eb1b62c5a4f2c91 /engines/m4/scene.cpp
parent43ca6071eaa559d04988910491b3013664e9f396 (diff)
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Implemented some of the sprite animations loading logic for the first scene (no display yet)
svn-id: r48099
Diffstat (limited to 'engines/m4/scene.cpp')
-rw-r--r--engines/m4/scene.cpp34
1 files changed, 27 insertions, 7 deletions
diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp
index a5982219a0..e70b4d4bd8 100644
--- a/engines/m4/scene.cpp
+++ b/engines/m4/scene.cpp
@@ -608,10 +608,18 @@ void MadsScene::loadScene(int sceneNumber) {
// Handle common scene setting
Scene::loadScene(sceneNumber);
+ // Signal the script engine what scene is to be active
_sceneLogic.selectScene(sceneNumber);
- _vm->globals()->addVisitedScene(sceneNumber);
_sceneLogic.setupScene();
+ // Add the scene if necessary to the list of scenes that have been visited
+ _vm->globals()->addVisitedScene(sceneNumber);
+
+
+ // Do any scene specific setup
+ _sceneLogic.enterScene();
+
+ /* Existing code that eventually needs to be replaced with the proper MADS code */
// Set system palette entries
_vm->_palette->blockRange(0, 7);
RGB8 sysColors[3] = { {0x1f<<2, 0x2d<<2, 0x31<<2, 0}, {0x24<<2, 0x37<<2, 0x3a<<2, 0},
@@ -787,6 +795,23 @@ void MadsScene::update() {
_sceneSprites[0]->getFrame(1)->copyTo(this, 120, 90, 0);
}
+int MadsScene::loadSceneSpriteSet(const char *setName) {
+ char resName[100];
+ strcpy(resName, setName);
+
+ // Append a '.SS' if it doesn't alreayd have an extension
+ if (!strchr(resName, '.'))
+ strcat(resName, ".SS");
+
+ Common::SeekableReadStream *data = _vm->res()->get(resName);
+ SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), resName);
+ spriteSet->translate(_vm->_palette);
+ _vm->res()->toss(resName);
+
+ _sceneSprites.push_back(spriteSet);
+ return _sceneSprites.size() - 1;
+}
+
void MadsScene::loadPlayerSprites(const char *prefix) {
const char suffixList[8] = { '8', '9', '6', '3', '2', '7', '4', '1' };
char setName[80];
@@ -800,12 +825,7 @@ void MadsScene::loadPlayerSprites(const char *prefix) {
*digitP = suffixList[idx];
if (_vm->res()->resourceExists(setName)) {
- Common::SeekableReadStream *data = _vm->res()->get(setName);
- SpriteAsset *playerSprites = new SpriteAsset(_vm, data, data->size(), setName);
- playerSprites->translate(_vm->_palette);
- _vm->res()->toss(setName);
-
- _sceneSprites.push_back(playerSprites);
+ loadSceneSpriteSet(setName);
return;
}
}