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author | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
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committer | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
commit | 7ca439f410ac1c46a387567b30271ae4e4a2ed30 (patch) | |
tree | 4d4154169b074293581ad6a11ee821290418f4fb /engines/m4/sound.h | |
parent | d0590a09eac68d5cde64d37fb2e5bbd1471a676a (diff) | |
download | scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.gz scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.bz2 scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.zip |
Initial import of the work in progress M4 engine
svn-id: r31600
Diffstat (limited to 'engines/m4/sound.h')
-rw-r--r-- | engines/m4/sound.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/m4/sound.h b/engines/m4/sound.h new file mode 100644 index 0000000000..2dae502551 --- /dev/null +++ b/engines/m4/sound.h @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// Sound class + +#ifndef M4_SOUND_H +#define M4_SOUND_H + +#include "common/file.h" +#include "common/array.h" +#include "sound/mixer.h" +#include "sound/mp3.h" +#include "sound/vorbis.h" +#include "sound/flac.h" + +namespace M4 { + +#define SOUND_HANDLES 10 + +enum SOUND_FLAGS { + SOUND_LOOP = 1 +}; + +enum sndHandleType { + kFreeHandle, + kEffectHandle, + kVoiceHandle +}; + +struct SndHandle { + Audio::SoundHandle handle; + sndHandleType type; +}; + +struct DSREntry { + int16 frequency; + int channels; + int32 compSize; + int32 uncompSize; + int32 offset; +}; + +struct DSRFile { + char fileName[20]; + int entryCount; + Common::Array<DSREntry *> dsrEntries; +}; + +class M4Engine; + +class Sound { +public: + + Sound(M4Engine *vm, Audio::Mixer *mixer, int volume); + ~Sound(); + + void playSound(const char *soundName, int volume, bool loop, int channel = -1); + void pauseSound(); + void resumeSound(); + void stopSound(int channel = -1); + + void playVoice(const char *soundName, int volume); + void pauseVoice(); + void resumeVoice(); + void stopVoice(); + + void stopAll(); + + void setVolume(int volume); + + bool isHandleActive(SndHandle *handle); + SndHandle *getHandle(); + + void loadDSRFile(const char *fileName); + void unloadDSRFile(); + void playDSRSound(int soundIndex, int volume, bool loop); + + private: + + M4Engine *_vm; + Audio::Mixer *_mixer; + SndHandle _handles[SOUND_HANDLES]; + + DSRFile _dsrFile; + bool _dsrFileLoaded; +}; + +} // End of namespace M4 + +#endif |