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authorFilippos Karapetis2008-04-20 14:47:37 +0000
committerFilippos Karapetis2008-04-20 14:47:37 +0000
commit7ca439f410ac1c46a387567b30271ae4e4a2ed30 (patch)
tree4d4154169b074293581ad6a11ee821290418f4fb /engines/m4/sprite.cpp
parentd0590a09eac68d5cde64d37fb2e5bbd1471a676a (diff)
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Initial import of the work in progress M4 engine
svn-id: r31600
Diffstat (limited to 'engines/m4/sprite.cpp')
-rw-r--r--engines/m4/sprite.cpp174
1 files changed, 174 insertions, 0 deletions
diff --git a/engines/m4/sprite.cpp b/engines/m4/sprite.cpp
new file mode 100644
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/rect.h"
+
+#include "m4/globals.h"
+#include "m4/graphics.h"
+#include "m4/m4.h"
+#include "m4/resource.h"
+#include "m4/sprite.h"
+
+namespace M4 {
+
+enum {
+ kEndOfLine = 0,
+ kEndOfSprite = 1,
+ kMarker = 2
+};
+
+M4Sprite::M4Sprite(Common::SeekableReadStream* source, int xOfs, int yOfs, int widthVal, int heightVal, bool decodeRle, uint8 encodingVal)
+ : M4Surface(widthVal, heightVal), encoding(encodingVal) {
+
+ if (_vm->isM4()) {
+ if (decodeRle) {
+ loadRle(source);
+ } else {
+ // Raw sprite data, load directly
+ byte *dst = getData();
+ source->read(dst, widthVal * heightVal);
+ }
+ } else {
+ loadMadsSprite(source);
+ }
+
+ xOffset = xOfs;
+ yOffset = yOfs;
+
+}
+
+void M4Sprite::loadRle(Common::SeekableReadStream* rleData) {
+ byte *dst = getData();
+ while (1) {
+ byte len = rleData->readByte();
+ if (len == 0) {
+ len = rleData->readByte();
+ if (len <= kMarker) {
+ if (len == kEndOfSprite)
+ break;
+ } else {
+ while (len--) {
+ *dst++ = rleData->readByte();
+ }
+ }
+ } else {
+ byte value = rleData->readByte();
+ while (len--)
+ *dst++ = value;
+ }
+ }
+}
+
+void M4Sprite::loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY) {
+ int lineNum = 0;
+ byte *dst = getBasePtr(destX, destY);
+ while (1) {
+ byte len = rleData->readByte();
+ if (len == 0) {
+ len = rleData->readByte();
+ if (len <= kMarker) {
+ if (len == kEndOfLine) {
+ dst = getBasePtr(destX, destY + lineNum);
+ lineNum++;
+ } else if (len == kEndOfSprite)
+ break;
+ } else {
+ while (len--) {
+ byte pixel = rleData->readByte();
+ if (pixel == 0)
+ dst++;
+ else
+ *dst++ = pixel;
+ /* NOTE: The change below behaved differently than the old code,
+ so I put the old code back in again above.
+ If the pixel value is 0, nothing should be written to the
+ output buffer, since 0 means transparent. */
+ //*dst++ = (pixel == 0xFD) ? 0 : pixel;
+ }
+ }
+ } else {
+ byte value = rleData->readByte();
+ if (value == 0)
+ dst += len;
+ else
+ while (len--)
+ *dst++ = value;
+ }
+ }
+}
+
+// TODO: The sprite outlines (pixel value 0xFD) are not shown
+void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) {
+ byte *outp, *lineStart;
+ bool newLine = false;
+
+ outp = getData();
+ lineStart = getData();
+
+ while (1) {
+ byte cmd1, cmd2, count, pixel;
+
+ if (newLine) {
+ outp = lineStart + w;
+ lineStart = outp;
+ newLine = false;
+ }
+
+ cmd1 = source->readByte();
+
+ if (cmd1 == 0xFC)
+ break;
+ else if (cmd1 == 0xFF)
+ newLine = true;
+ else if (cmd1 == 0xFD) {
+ while (!newLine) {
+ count = source->readByte();
+ if (count == 0xFF) {
+ newLine = true;
+ } else {
+ pixel = source->readByte();
+ while (count--)
+ *outp++ = (pixel == 0xFD) ? 0 : pixel;
+ }
+ }
+ } else {
+ while (!newLine) {
+ cmd2 = source->readByte();
+ if (cmd2 == 0xFF) {
+ newLine = true;
+ } else if (cmd2 == 0xFE) {
+ count = source->readByte();
+ pixel = source->readByte();
+ while (count--)
+ *outp++ = (pixel == 0xFD) ? 0 : pixel;
+ } else {
+ *outp++ = (cmd2 == 0xFD) ? 0 : cmd2;
+ }
+ }
+ }
+ }
+}
+
+} // End of namespace M4