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author | Paul Gilbert | 2010-11-02 00:51:12 +0000 |
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committer | Paul Gilbert | 2010-11-02 00:51:12 +0000 |
commit | 97a0c281ebef3acc276132892c2dcdfcfb46719e (patch) | |
tree | 8314cfac664dcf2a717ab7b0039209912b4ab225 /engines/m4/woodscript.cpp | |
parent | 274fbd028df99c20f6c80fcf23144a389f888913 (diff) | |
download | scummvm-rg350-97a0c281ebef3acc276132892c2dcdfcfb46719e.tar.gz scummvm-rg350-97a0c281ebef3acc276132892c2dcdfcfb46719e.tar.bz2 scummvm-rg350-97a0c281ebef3acc276132892c2dcdfcfb46719e.zip |
M4: Converted all printf's to debug
svn-id: r54035
Diffstat (limited to 'engines/m4/woodscript.cpp')
-rw-r--r-- | engines/m4/woodscript.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/m4/woodscript.cpp b/engines/m4/woodscript.cpp index 3ce0fa0f2f..52e19ef540 100644 --- a/engines/m4/woodscript.cpp +++ b/engines/m4/woodscript.cpp @@ -46,7 +46,7 @@ Bytecode::~Bytecode() { int Bytecode::loadInstruction(Instruction &instruction) { - //printf("Bytecode::loadInstruction() ip = %08X\n", _code->pos()); + //debug(kDebugScript, "Bytecode::loadInstruction() ip = %08X\n", _code->pos()); int32 format, data; uint32 code, code2; @@ -90,7 +90,7 @@ int Bytecode::loadInstruction(Instruction &instruction) { void Bytecode::jumpAbsolute(int32 ofs) { _code->seek(ofs * 4); - //printf("Bytecode::jumpAbsolute() ofs = %08X\n", _code->pos()); + //debug(kDebugScript, "Bytecode::jumpAbsolute() ofs = %08X\n", _code->pos()); } void Bytecode::jumpRelative(int32 ofs) { @@ -200,7 +200,7 @@ void WoodScript::runTimerSequenceRequests() { Machine *WoodScript::createMachine(int32 machineHash, Sequence *parentSeq, int32 dataHash, int32 dataRowIndex, int callbackHandler, const char *machineName) { - //printf("WoodScript::createMachine(%d)\n", machineHash); fflush(stdout); + //debug(kDebugScript, "WoodScript::createMachine(%d)\n", machineHash); fflush(stdout); Machine *machine = new Machine(this, machineHash, parentSeq, dataHash, dataRowIndex, callbackHandler, machineName, _machineId); _machineId++; @@ -228,7 +228,7 @@ Machine *WoodScript::playSeries(const char *seriesName, long layer, uint32 flags int32 frameRate, int32 loopCount, int32 s, int32 x, int32 y, int32 firstFrame, int32 lastFrame) { - //printf("WoodScript::playSeries(%s)\n", seriesName); + //debug(kDebugScript, "WoodScript::playSeries(%s)\n", seriesName); RGB8 *palette = NULL; if (flags & SERIES_LOAD_PALETTE) @@ -282,7 +282,7 @@ Machine *WoodScript::showSeries(const char *seriesName, long layer, uint32 flags } Machine *WoodScript::streamSeries(const char *seriesName, int32 frameRate, long layer, int32 triggerNum) { - //printf("WoodScript::streamSeries(%s)\n", seriesName); + //debug(kDebugScript, "WoodScript::streamSeries(%s)\n", seriesName); _globals[kGlobTemp1] = frameRate << 16; /* FIXME: Single frames from a stream series will be decompressed on-the-fly, contrary to "normal" sprite series, to save some memory, and since no random access to single |