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authorTorbjörn Andersson2010-03-10 06:39:23 +0000
committerTorbjörn Andersson2010-03-10 06:39:23 +0000
commit65585f643375e71d21d1c33e7c2f9a118897837d (patch)
treec182a841eb69a3d7473bb36b04b81e7c7f66f670 /engines/m4
parentfc50408ce38d562d73fea2182659a4800852dcb5 (diff)
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Silenced some harmless cppcheck warnings about unreachable code after a return.
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
Diffstat (limited to 'engines/m4')
-rw-r--r--engines/m4/mads_menus.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/mads_menus.cpp b/engines/m4/mads_menus.cpp
index 5426edbf21..2411e47cb4 100644
--- a/engines/m4/mads_menus.cpp
+++ b/engines/m4/mads_menus.cpp
@@ -573,7 +573,7 @@ void DragonMainMenuView::handleAction(MadsGameAction action) {
case EXIT:
vm->_events->quitFlag = true;
return;
- break;
+
default:
break;
}