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authorPaul Gilbert2010-06-26 00:37:44 +0000
committerPaul Gilbert2010-06-26 00:37:44 +0000
commit70e4a8605b85abf3edb83afe2df0ca8992e79f20 (patch)
treee3bed91eaa656b203e764baf561fa2fe7e112dc6 /engines/m4
parentab261facee90ede5dd7dd5bf38262745eef3e946 (diff)
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Minor bugfix for correctly positioning where background sprites are drawn
svn-id: r50298
Diffstat (limited to 'engines/m4')
-rw-r--r--engines/m4/mads_views.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp
index 1184ab81e7..dd5eb7a266 100644
--- a/engines/m4/mads_views.cpp
+++ b/engines/m4/mads_views.cpp
@@ -158,11 +158,11 @@ void MadsSpriteSlots::drawBackground(int yOffset) {
if (slot.depth > 1) {
// Draw the frame with depth processing
- _owner._bgSurface->copyFrom(frame, xp, yp, Common::Point(0, yOffset), slot.depth,
+ _owner._bgSurface->copyFrom(frame, xp, yp, Common::Point(), slot.depth,
_owner._depthSurface, 100, frame->getTransparencyIndex());
} else {
// No depth, so simply draw the image
- frame->copyTo(_owner._bgSurface, xp, yp + yOffset, frame->getTransparencyIndex());
+ frame->copyTo(_owner._bgSurface, xp, yp, frame->getTransparencyIndex());
}
}
}