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author | Borja Lorente | 2016-08-17 14:35:25 +0200 |
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committer | Borja Lorente | 2016-08-19 16:30:24 +0200 |
commit | 19c7bcf9d492dc25ef7458df001accfced21edff (patch) | |
tree | 043ee06f42678a085802f7c57c41df2487f1ecc6 /engines/macventure/detection.cpp | |
parent | 68b171f328712d39072b5fd133eec93cb1bea3dd (diff) | |
download | scummvm-rg350-19c7bcf9d492dc25ef7458df001accfced21edff.tar.gz scummvm-rg350-19c7bcf9d492dc25ef7458df001accfced21edff.tar.bz2 scummvm-rg350-19c7bcf9d492dc25ef7458df001accfced21edff.zip |
MACVENTURE: Fix formatting
Diffstat (limited to 'engines/macventure/detection.cpp')
-rw-r--r-- | engines/macventure/detection.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/macventure/detection.cpp b/engines/macventure/detection.cpp index d0a2940269..9329a9a185 100644 --- a/engines/macventure/detection.cpp +++ b/engines/macventure/detection.cpp @@ -54,14 +54,14 @@ public: _md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added } - virtual const char * getName() const override { + virtual const char *getName() const override { return "MacVenture"; } - virtual const char * getOriginalCopyright() const override { + virtual const char *getOriginalCopyright() const override { return "(C) ICOM Simulations"; } - virtual bool createInstance(OSystem * syst, Engine ** engine, const ADGameDescription * desc) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; @@ -121,7 +121,7 @@ SaveStateList MacVentureMetaEngine::listSaves(const char *target) const { int MacVentureMetaEngine::getMaximumSaveSlot() const { return 999; } -bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, const ADGameDescription *game) const { +bool MacVentureMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *game) const { if (game) { *engine = new MacVenture::MacVentureEngine(syst, game); } |