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author | Eugene Sandulenko | 2016-09-03 10:41:31 +0200 |
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committer | GitHub | 2016-09-03 10:41:31 +0200 |
commit | 9d4d4f6803252383b4488638092f004e6cc7a214 (patch) | |
tree | ef491b2d3620b91989e5f6c43292b2b5cb87b058 /engines/macventure/dialog.h | |
parent | e93b52416f110e15bd67367d9cfed8fea3851a2c (diff) | |
parent | 31e1e02ad6f589d927c361026722cfaf7ac74d94 (diff) | |
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Merge pull request #807 from blorente/macventure-clean
MACVENTURE: Add MacVenture engine.
Diffstat (limited to 'engines/macventure/dialog.h')
-rw-r--r-- | engines/macventure/dialog.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/engines/macventure/dialog.h b/engines/macventure/dialog.h new file mode 100644 index 0000000000..67331d7eb3 --- /dev/null +++ b/engines/macventure/dialog.h @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef MACVENTURE_DIALOG_H +#define MACVENTURE_DIALOG_H + +#include "graphics/macgui/macwindowmanager.h" + +#include "macventure/macventure.h" +#include "macventure/prebuilt_dialogs.h" + +namespace MacVenture { + +using namespace Graphics::MacGUIConstants; +class Gui; +class DialogElement; + +class Dialog { +public: + Dialog(Gui *gui, Common::Point pos, uint width, uint height); + Dialog(Gui *gui, PrebuiltDialogs prebuilt); + + ~Dialog(); + + bool processEvent(Common::Event event); + void draw(); + void localize(Common::Point &point); + void handleDialogAction(DialogElement *trigger, DialogAction action); + + const Graphics::Font &getFont(); + + void addButton(Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0); + void addText(Common::String content, Common::Point position); + void addTextInput(Common::Point position, int width, int height); + + void setUserInput(Common::String content); + +private: + void addPrebuiltElement(const PrebuiltDialogElement &element); + + void calculateBoundsFromPrebuilt(const PrebuiltDialogBounds &bounds); + +private: + Gui *_gui; + + Common::String _userInput; + Common::Array<DialogElement*> _elements; + Common::Rect _bounds; +}; + +class DialogElement { +public: + DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0); + virtual ~DialogElement() {} + + bool processEvent(Dialog *dialog, Common::Event event); + void draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target); + const Common::String &getText(); + +private: + virtual bool doProcessEvent(Dialog *dialog, Common::Event event) = 0; + virtual void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) = 0; + virtual const Common::String &doGetText(); + +protected: + Common::String _text; + Common::Rect _bounds; + DialogAction _action; +}; + +// Dialog elements +class DialogButton : public DialogElement { +public: + DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0); + ~DialogButton() {} + +private: + bool doProcessEvent(Dialog *dialog, Common::Event event); + void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target); +}; + +class DialogPlainText : public DialogElement { +public: + DialogPlainText(Dialog *dialog, Common::String content, Common::Point position); + ~DialogPlainText(); + +private: + bool doProcessEvent(Dialog *dialog, Common::Event event); + void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target); +}; + +class DialogTextInput : public DialogElement { +public: + DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height); + ~DialogTextInput(); + +private: + bool doProcessEvent(Dialog *dialog, Common::Event event); + void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target); +}; + +} // End of namespace MacVenture + +#endif |