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authorEugene Sandulenko2016-09-03 10:41:31 +0200
committerGitHub2016-09-03 10:41:31 +0200
commit9d4d4f6803252383b4488638092f004e6cc7a214 (patch)
treeef491b2d3620b91989e5f6c43292b2b5cb87b058 /engines/macventure/dialog.h
parente93b52416f110e15bd67367d9cfed8fea3851a2c (diff)
parent31e1e02ad6f589d927c361026722cfaf7ac74d94 (diff)
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Merge pull request #807 from blorente/macventure-clean
MACVENTURE: Add MacVenture engine.
Diffstat (limited to 'engines/macventure/dialog.h')
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef MACVENTURE_DIALOG_H
+#define MACVENTURE_DIALOG_H
+
+#include "graphics/macgui/macwindowmanager.h"
+
+#include "macventure/macventure.h"
+#include "macventure/prebuilt_dialogs.h"
+
+namespace MacVenture {
+
+using namespace Graphics::MacGUIConstants;
+class Gui;
+class DialogElement;
+
+class Dialog {
+public:
+ Dialog(Gui *gui, Common::Point pos, uint width, uint height);
+ Dialog(Gui *gui, PrebuiltDialogs prebuilt);
+
+ ~Dialog();
+
+ bool processEvent(Common::Event event);
+ void draw();
+ void localize(Common::Point &point);
+ void handleDialogAction(DialogElement *trigger, DialogAction action);
+
+ const Graphics::Font &getFont();
+
+ void addButton(Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
+ void addText(Common::String content, Common::Point position);
+ void addTextInput(Common::Point position, int width, int height);
+
+ void setUserInput(Common::String content);
+
+private:
+ void addPrebuiltElement(const PrebuiltDialogElement &element);
+
+ void calculateBoundsFromPrebuilt(const PrebuiltDialogBounds &bounds);
+
+private:
+ Gui *_gui;
+
+ Common::String _userInput;
+ Common::Array<DialogElement*> _elements;
+ Common::Rect _bounds;
+};
+
+class DialogElement {
+public:
+ DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
+ virtual ~DialogElement() {}
+
+ bool processEvent(Dialog *dialog, Common::Event event);
+ void draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
+ const Common::String &getText();
+
+private:
+ virtual bool doProcessEvent(Dialog *dialog, Common::Event event) = 0;
+ virtual void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) = 0;
+ virtual const Common::String &doGetText();
+
+protected:
+ Common::String _text;
+ Common::Rect _bounds;
+ DialogAction _action;
+};
+
+// Dialog elements
+class DialogButton : public DialogElement {
+public:
+ DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
+ ~DialogButton() {}
+
+private:
+ bool doProcessEvent(Dialog *dialog, Common::Event event);
+ void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
+};
+
+class DialogPlainText : public DialogElement {
+public:
+ DialogPlainText(Dialog *dialog, Common::String content, Common::Point position);
+ ~DialogPlainText();
+
+private:
+ bool doProcessEvent(Dialog *dialog, Common::Event event);
+ void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
+};
+
+class DialogTextInput : public DialogElement {
+public:
+ DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height);
+ ~DialogTextInput();
+
+private:
+ bool doProcessEvent(Dialog *dialog, Common::Event event);
+ void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
+};
+
+} // End of namespace MacVenture
+
+#endif