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authorBorja Lorente2016-07-13 19:17:25 +0200
committerBorja Lorente2016-08-14 18:54:52 +0200
commite32c126348df69d8ec15ef3b67d6250935325860 (patch)
treef8787d71849623e6d9743f9a791289f04c4b0c99 /engines/macventure/gui.cpp
parentf8efc58a59bd94579dd58f46bbcaeb059f691995 (diff)
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MACVENTURE: Refactor asset load checking
Diffstat (limited to 'engines/macventure/gui.cpp')
-rw-r--r--engines/macventure/gui.cpp49
1 files changed, 21 insertions, 28 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp
index 415e02e35b..a313e3e94d 100644
--- a/engines/macventure/gui.cpp
+++ b/engines/macventure/gui.cpp
@@ -580,9 +580,7 @@ void Gui::drawMainGameWindow() {
_mainGameWindow->setDirty(true);
if (data.objRef > 0 && data.objRef < 2000) {
- if (!_assets.contains(objRef)) {
- _assets[objRef] = new ImageAsset(objRef, _graphics);
- }
+ ensureAssetLoaded(objRef);
_assets[objRef]->blitInto(
_mainGameWindow->getSurface(),
@@ -665,10 +663,7 @@ void Gui::drawObjectsInWindow(WindowReference target, Graphics::ManagedSurface *
mode = (BlitMode)data.children[i].mode;
pos = _engine->getObjPosition(child);
pos += Common::Point(border.leftOffset, border.topOffset);
-
- if (!_assets.contains(child)) {
- _assets[child] = new ImageAsset(child, _graphics);
- }
+ ensureAssetLoaded(child);
_assets[child]->blitInto(
surface,
@@ -710,9 +705,7 @@ void Gui::drawWindowTitle(WindowReference target, Graphics::ManagedSurface * sur
void Gui::drawDraggedObject() {
if (_draggedObj.id != 0) {
- if (!_assets.contains(_draggedObj.id))
- _assets[_draggedObj.id] = new ImageAsset(_draggedObj.id, _graphics);
-
+ ensureAssetLoaded(_draggedObj.id);
ImageAsset *asset = _assets[_draggedObj.id];
_draggedSurface.create(asset->getWidth(), asset->getHeight(), _screen.format);
@@ -953,21 +946,17 @@ bool Gui::canBeSelected(ObjID obj, const Common::Event &event, const Common::Rec
}
bool Gui::isRectInsideObject(Common::Rect target, ObjID obj) {
- if (_assets.contains(obj)) {
- Common::Rect bounds = _engine->getObjBounds(obj);
- Common::Rect intersection = bounds.findIntersectingRect(target);
- // We translate it to the image's coord system
- intersection = Common::Rect(
- intersection.left - bounds.left,
- intersection.top - bounds.top,
- intersection.left - bounds.left + intersection.width(),
- intersection.top - bounds.top + intersection.height());
-
- if (_assets[obj]->isRectInside(intersection)) {
- return true;
- }
- }
- return false;
+ ensureAssetLoaded(obj);
+ Common::Rect bounds = _engine->getObjBounds(obj);
+ Common::Rect intersection = bounds.findIntersectingRect(target);
+ // We translate it to the image's coord system
+ intersection = Common::Rect(
+ intersection.left - bounds.left,
+ intersection.top - bounds.top,
+ intersection.left - bounds.left + intersection.width(),
+ intersection.top - bounds.top + intersection.height());
+
+ return _assets[obj]->isRectInside(intersection);
}
void Gui::selectDraggable(ObjID child, WindowReference origin, Common::Point click) {
@@ -1142,9 +1131,7 @@ bool Gui::tryCloseWindow(WindowReference winID) {
}
Common::Point Gui::getObjMeasures(ObjID obj) {
- if (!_assets.contains(obj)) {
- _assets[obj] = new ImageAsset(obj, _graphics);
- }
+ ensureAssetLoaded(obj);
uint w = _assets[obj]->getWidth();
uint h = _assets[obj]->getHeight();
return Common::Point(w, h);
@@ -1313,6 +1300,12 @@ void Gui::handleDoubleClick(Common::Point pos) {
handleDragRelease(pos, false, true);
}
+void Gui::ensureAssetLoaded(ObjID obj) {
+ if (!_assets.contains(obj)) {
+ _assets[obj] = new ImageAsset(obj, _graphics);
+ }
+}
+
/* Ugly switches */
BorderBounds Gui::borderBounds(MVWindowType type) {