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authorBorja Lorente2016-08-04 10:56:51 +0200
committerBorja Lorente2016-08-14 19:01:00 +0200
commit5b63e29d5e2ff4710cf4d417474b607d84317dee (patch)
tree7d3f4596a128ff2e90696cd96f9bcd43d7e4ec2a /engines/macventure/macventure.h
parent0202ff9c508ad8d510014a7c5581d57385d2acd2 (diff)
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MACVENTURE: Clean up updateState function
Diffstat (limited to 'engines/macventure/macventure.h')
-rw-r--r--engines/macventure/macventure.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/macventure/macventure.h b/engines/macventure/macventure.h
index 6953b61904..275a7ac1a7 100644
--- a/engines/macventure/macventure.h
+++ b/engines/macventure/macventure.h
@@ -210,7 +210,7 @@ public:
void loseGame();
void clickToContinue();
- bool updateState();
+ void updateState(bool pause);
void revert();
void enqueueObject(ObjectQueueID type, ObjID objID, ObjID target = 0);
@@ -218,8 +218,8 @@ public:
void enqueueSound(SoundQueueID type, ObjID target);
void runObjQueue();
- bool printTexts();
- bool playSounds(bool pause);
+ void printTexts();
+ void playSounds(bool pause);
void handleObjectSelect(ObjID objID, WindowReference win, bool shiftPressed, bool isDoubleClick);
void handleObjectDrop(ObjID objID, Common::Point delta, ObjID newParent);