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author | Borja Lorente | 2016-08-02 18:45:23 +0200 |
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committer | Borja Lorente | 2016-08-14 19:00:59 +0200 |
commit | 5c43e3049936c28b57147c2062e1f7724a9165ce (patch) | |
tree | 8fbcf5be61fdcdb2492c64ca46779a4f27ddf764 /engines/macventure | |
parent | d1a31ff5dbb3fb9cd7a3cda2945ee7f9183a6497 (diff) | |
download | scummvm-rg350-5c43e3049936c28b57147c2062e1f7724a9165ce.tar.gz scummvm-rg350-5c43e3049936c28b57147c2062e1f7724a9165ce.tar.bz2 scummvm-rg350-5c43e3049936c28b57147c2062e1f7724a9165ce.zip |
MACVENTURE: Implement loading borders from zip
Diffstat (limited to 'engines/macventure')
-rw-r--r-- | engines/macventure/datafiles.cpp | 83 | ||||
-rw-r--r-- | engines/macventure/gui.cpp | 36 | ||||
-rw-r--r-- | engines/macventure/gui.h | 4 | ||||
-rw-r--r-- | engines/macventure/macventure.cpp | 5 | ||||
-rw-r--r-- | engines/macventure/macventure.h | 6 | ||||
-rw-r--r-- | engines/macventure/module.mk | 3 |
6 files changed, 110 insertions, 27 deletions
diff --git a/engines/macventure/datafiles.cpp b/engines/macventure/datafiles.cpp new file mode 100644 index 0000000000..71407a7557 --- /dev/null +++ b/engines/macventure/datafiles.cpp @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MACVENTURE_DATAFILES_H +#define MACVENTURE_DATAFILES_H + +#include "macventure/macventure.h" +#include "macventure/windows.h" + +#include "common/unzip.h" + +namespace MacVenture { + +#define MACVENTURE_DATA_BUNDLE Common::String("macventure.zip") + +Common::String windowTypeName(MVWindowType windowType) { + switch (windowType) { + case kDocument: + return "Document"; + case kDBox: + return "DBox"; + case kPlainDBox: + return "PlainDBox"; + case kAltBox: + return "AltBox"; + case kNoGrowDoc: + return "NoGrowDoc"; + case kMovableDBox: + return "MovableDBox"; + case kZoomDoc: + return "ZoomDoc"; + case kZoomNoGrow: + return "ZoomNoGrow"; + case kRDoc16: + return "RDoc16"; + case kRDoc4: + return "RDoc4"; + case kRDoc6: + return "RDoc6"; + case kRDoc10: + return "RDoc10"; + } +} + +void MacVentureEngine::loadDataBundle() { + _dataBundle = Common::makeZipArchive(MACVENTURE_DATA_BUNDLE); + if (!_dataBundle) + error("Couldn't load data bundle '%s'.", MACVENTURE_DATA_BUNDLE.c_str()); +} + +Common::SeekableReadStream *MacVentureEngine::getBorderFile(MVWindowType windowType, bool isActive) { + Common::String filename = windowTypeName(windowType); + filename += (isActive ? "_act.bmp" : "_inac.bmp"); + if (!_dataBundle->hasFile(filename)) { + warning("Missing border file '%s' in data bundle", filename.c_str()); + return nullptr; + } + + return _dataBundle->createReadStreamForMember(filename); +} + +} // End of namespace MacVenture + +#endif diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp index b3f282f4c9..4f11478c21 100644 --- a/engines/macventure/gui.cpp +++ b/engines/macventure/gui.cpp @@ -215,40 +215,35 @@ void Gui::initWindows() { _controlsWindow->setDimensions(getWindowData(kCommandsWindow).bounds); _controlsWindow->setActive(false); _controlsWindow->setCallback(commandsWindowCallback, this); - loadBorder(_controlsWindow, "border_command.bmp", false, findWindowData(kCommandsWindow).type); - loadBorder(_controlsWindow, "border_command.bmp", true, findWindowData(kCommandsWindow).type); + loadBorders(_controlsWindow, findWindowData(kCommandsWindow).type); // Main Game Window _mainGameWindow = _wm.addWindow(true, true, true); _mainGameWindow->setDimensions(getWindowData(kMainGameWindow).bounds); _mainGameWindow->setActive(false); _mainGameWindow->setCallback(mainGameWindowCallback, this); - loadBorder(_mainGameWindow, "border_no_scroll_inac.bmp", false, findWindowData(kMainGameWindow).type); - loadBorder(_mainGameWindow, "border_no_scroll_act.bmp", true, findWindowData(kMainGameWindow).type); + loadBorders(_mainGameWindow, findWindowData(kMainGameWindow).type); // In-game Output Console _outConsoleWindow = _wm.addWindow(true, true, false); _outConsoleWindow->setDimensions(getWindowData(kOutConsoleWindow).bounds); _outConsoleWindow->setActive(false); _outConsoleWindow->setCallback(outConsoleWindowCallback, this); - loadBorder(_outConsoleWindow, "border_left_scroll_inac.bmp", false, findWindowData(kOutConsoleWindow).type); - loadBorder(_outConsoleWindow, "border_left_scroll_act.bmp", true, findWindowData(kOutConsoleWindow).type); + loadBorders(_outConsoleWindow, findWindowData(kOutConsoleWindow).type); // Self Window _selfWindow = _wm.addWindow(false, true, false); _selfWindow->setDimensions(getWindowData(kSelfWindow).bounds); _selfWindow->setActive(false); _selfWindow->setCallback(selfWindowCallback, this); - loadBorder(_selfWindow, "border_none.bmp", false, findWindowData(kSelfWindow).type); - loadBorder(_selfWindow, "border_none.bmp", true, findWindowData(kSelfWindow).type); + loadBorders(_selfWindow, findWindowData(kSelfWindow).type); // Exits Window _exitsWindow = _wm.addWindow(false, false, false); _exitsWindow->setDimensions(getWindowData(kExitsWindow).bounds); _exitsWindow->setActive(false); _exitsWindow->setCallback(exitsWindowCallback, this); - loadBorder(_exitsWindow, "border_no_scroll_inac.bmp", false, findWindowData(kExitsWindow).type); - loadBorder(_exitsWindow, "border_no_scroll_act.bmp", true, findWindowData(kExitsWindow).type); + loadBorders(_exitsWindow, findWindowData(kExitsWindow).type); } const WindowData& Gui::getWindowData(WindowReference reference) { @@ -336,35 +331,28 @@ WindowReference Gui::createInventoryWindow(ObjID objRef) { newWindow->setDimensions(newData.bounds); newWindow->setCallback(inventoryWindowCallback, this); newWindow->setCloseable(true); - loadBorder(newWindow, "border_both_scroll_inac.bmp", false, newData.type); - loadBorder(newWindow, "border_both_scroll_act.bmp", true, newData.type); + loadBorders(newWindow, newData.type); _inventoryWindows.push_back(newWindow); debug("Create new inventory window. Reference: %d", newData.refcon); return newData.refcon; } -void Gui::loadBorder(Graphics::MacWindow *target, Common::String filename, bool active, MVWindowType type) { - Common::File borderfile; +void Gui::loadBorders(Graphics::MacWindow * target, MVWindowType type) { + loadBorder(target, type, false); + loadBorder(target, type, true); +} - if (!borderfile.open(filename)) { - debug(1, "Cannot open border file"); - return; - } +void Gui::loadBorder(Graphics::MacWindow * target, MVWindowType type, bool active) { - Image::BitmapDecoder bmpDecoder; - Common::SeekableReadStream *stream = borderfile.readStream(borderfile.size()); - Graphics::Surface source; - Graphics::TransparentSurface *surface = new Graphics::TransparentSurface(); + Common::SeekableReadStream *stream = _engine->getBorderFile(type, active); if (stream) { BorderBounds bbs = borderBounds(type); - debug(4, "Loading %s border from %s", (active ? "active" : "inactive"), filename.c_str()); target->loadBorder(*stream, active, bbs.leftOffset, bbs.rightOffset, bbs.topOffset, bbs.bottomOffset); delete stream; } - borderfile.close(); } void Gui::loadGraphics() { diff --git a/engines/macventure/gui.h b/engines/macventure/gui.h index 18be9b93e2..fb9bccf8a5 100644 --- a/engines/macventure/gui.h +++ b/engines/macventure/gui.h @@ -156,7 +156,6 @@ public: void setTextInput(Common::String str); void closeDialog(); - // TODO: Currently unused, we are using ScummVM dialogs instead. void loadGame(int slot); void saveInto(int slot); @@ -205,7 +204,8 @@ private: // Methods bool loadMenus(); bool loadWindows(); bool loadControls(); - void loadBorder(Graphics::MacWindow * target, Common::String filename, bool active, MVWindowType type); + void loadBorders(Graphics::MacWindow *target, MVWindowType type); + void loadBorder(Graphics::MacWindow *target, MVWindowType type, bool active); void loadGraphics(); // Drawers diff --git a/engines/macventure/macventure.cpp b/engines/macventure/macventure.cpp index b52379d6ed..ac9ae8e3f7 100644 --- a/engines/macventure/macventure.cpp +++ b/engines/macventure/macventure.cpp @@ -86,6 +86,9 @@ MacVentureEngine::~MacVentureEngine() { if (_soundManager) delete _soundManager; + + if (_dataBundle) + delete _dataBundle; } Common::Error MacVentureEngine::run() { @@ -113,6 +116,8 @@ Common::Error MacVentureEngine::run() { _decodingNamingArticles = new StringTable(this, _resourceManager, kNamingArticlesStringTableID); _decodingIndirectArticles = new StringTable(this, _resourceManager, kIndirectArticlesStringTableID); + loadDataBundle(); + // Big class instantiation _gui = new Gui(this, _resourceManager); _world = new World(this, _resourceManager); diff --git a/engines/macventure/macventure.h b/engines/macventure/macventure.h index b4f8192ed7..6953b61904 100644 --- a/engines/macventure/macventure.h +++ b/engines/macventure/macventure.h @@ -191,6 +191,10 @@ public: virtual Common::Error loadGameState(int slot); virtual Common::Error saveGameState(int slot, const Common::String &desc); + // datafiles.cpp + void loadDataBundle(); + Common::SeekableReadStream *getBorderFile(MVWindowType windowType, bool isActive); + void reset(); void resetInternals(); void resetGui(); @@ -319,6 +323,8 @@ private: // Attributes SoundManager *_soundManager; + Common::Archive *_dataBundle; + // Engine state GameState _gameState; GlobalSettings _globalSettings; diff --git a/engines/macventure/module.mk b/engines/macventure/module.mk index 244401b4a6..7b81018394 100644 --- a/engines/macventure/module.mk +++ b/engines/macventure/module.mk @@ -14,7 +14,8 @@ MODULE_OBJS := \ prebuilt_dialogs.o \ windows.o \ sound.o \ - saveload.o + saveload.o \ + datafiles.o MODULE_DIRS += \ |