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author | Bastien Bouclet | 2016-09-15 18:39:45 +0200 |
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committer | Bastien Bouclet | 2019-11-03 11:43:00 +0100 |
commit | bb813719b56a3e2a51b7c73385d036f61fdde584 (patch) | |
tree | 098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /engines/macventure | |
parent | 9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff) | |
download | scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.gz scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.bz2 scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.zip |
ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'engines/macventure')
-rw-r--r-- | engines/macventure/detection.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/macventure/detection.cpp b/engines/macventure/detection.cpp index 5c419e8934..d258ea05ea 100644 --- a/engines/macventure/detection.cpp +++ b/engines/macventure/detection.cpp @@ -63,10 +63,6 @@ public: _md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added } - const char *getName() const { - return "MacVenture"; - } - const char *getEngineId() const override { return "macventure"; } |