diff options
author | Borja Lorente | 2016-06-23 00:24:39 +0200 |
---|---|---|
committer | Borja Lorente | 2016-08-14 18:34:53 +0200 |
commit | ec7eb7cb5bec5174f7fd3446824280ab44050f5e (patch) | |
tree | cc4452b57ae0809eef9b04ecef83958161b59ed7 /engines/macventure | |
parent | 0fb344dfeda53e81a70e89be45bda6d5c0614e7e (diff) | |
download | scummvm-rg350-ec7eb7cb5bec5174f7fd3446824280ab44050f5e.tar.gz scummvm-rg350-ec7eb7cb5bec5174f7fd3446824280ab44050f5e.tar.bz2 scummvm-rg350-ec7eb7cb5bec5174f7fd3446824280ab44050f5e.zip |
MACVENTURE: Game window object selection and some more opcodes
Diffstat (limited to 'engines/macventure')
-rw-r--r-- | engines/macventure/gui.cpp | 36 | ||||
-rw-r--r-- | engines/macventure/image.cpp | 14 | ||||
-rw-r--r-- | engines/macventure/image.h | 2 | ||||
-rw-r--r-- | engines/macventure/macventure.cpp | 42 | ||||
-rw-r--r-- | engines/macventure/macventure.h | 4 | ||||
-rw-r--r-- | engines/macventure/script.cpp | 21 |
6 files changed, 81 insertions, 38 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp index 1ac1d0b0f8..f1eb8b63e6 100644 --- a/engines/macventure/gui.cpp +++ b/engines/macventure/gui.cpp @@ -104,7 +104,6 @@ void Gui::draw() { _wm.setFullRefresh(true); drawWindows(); - drawTitle(); _wm.draw(); } @@ -121,14 +120,6 @@ void Gui::drawExit(ObjID id) { warning("Unimplemented method: drawExit"); } -bool Gui::processEvent(Common::Event &event) { - bool processed = false; - if (event.type == Common::EVENT_LBUTTONDOWN) { - debug("Click on the ui"); - } - return (processed || _wm.processEvent(event)); -} - const WindowData& Gui::getWindowData(WindowReference reference) { return findWindowData(reference); } @@ -736,6 +727,13 @@ bool Gui::tryCloseWindow(WindowReference winID) { return true; } +bool Gui::processEvent(Common::Event &event) { + bool processed = false; + if (event.type == Common::EVENT_LBUTTONDOWN) { + debug("Click on the ui"); + } + return (processed || _wm.processEvent(event)); +} bool Gui::processCommandEvents(WindowClick click, Common::Event &event) { if (event.type == Common::EVENT_LBUTTONUP) { @@ -764,7 +762,25 @@ bool Gui::processCommandEvents(WindowClick click, Common::Event &event) { } bool MacVenture::Gui::processMainGameEvents(WindowClick click, Common::Event & event) { - return getWindowData(kMainGameWindow).visible; + if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) { + WindowData &data = findWindowData(kMainGameWindow); + ObjID child; + BlitMode mode; + Common::Point pos; + for (Common::Array<DrawableObject>::const_iterator it = data.children.begin(); it != data.children.end(); it++) { + child = (*it).obj; + mode = (BlitMode)(*it).mode; + pos = _engine->getObjPosition(child); + pos.x += data.bounds.left; + pos.y += data.bounds.top; + if (_assets[child]->isPointInside(pos, event.mouse)) { + // select the first object clicked + _engine->selectObject(child); + return true; + } + } + } + return false; } bool MacVenture::Gui::processOutConsoleEvents(WindowClick click, Common::Event & event) { return getWindowData(kOutConsoleWindow).visible; diff --git a/engines/macventure/image.cpp b/engines/macventure/image.cpp index 60f491cf55..de4e3ba12e 100644 --- a/engines/macventure/image.cpp +++ b/engines/macventure/image.cpp @@ -65,10 +65,6 @@ ImageAsset::ImageAsset(ObjID original, Container * container) { _mask = (original * 2) + 1; _container = container; - - //_imgData = nullptr; - //_maskData = nullptr; - decodePPIC(_id, _imgData); if (_container->getItemByteSize(_mask)) // Has mask @@ -76,11 +72,6 @@ ImageAsset::ImageAsset(ObjID original, Container * container) { } ImageAsset::~ImageAsset() { - //if (_imgData) - // delete[] _imgData; - - //if (_maskData) - // delete[] _maskData; } void ImageAsset::decodePPIC(ObjID id, Common::Array<byte> &data) { @@ -348,6 +339,11 @@ void ImageAsset::blitInto(Graphics::ManagedSurface *target, uint32 x, uint32 y, } } +bool ImageAsset::isPointInside(Common::Point myPos, Common::Point click) { + Common::Rect bounds(myPos.x, myPos.y, myPos.x + _bitWidth, myPos.y + _bitHeight); + return bounds.contains(click); +} + void ImageAsset::blitDirect(Graphics::ManagedSurface * target, uint32 ox, uint32 oy, const Common::Array<byte>& data) { if (_bitWidth == 0 || _bitHeight == 0) return; uint w = _bitWidth; diff --git a/engines/macventure/image.h b/engines/macventure/image.h index eb52da83ad..0a3ea50ef1 100644 --- a/engines/macventure/image.h +++ b/engines/macventure/image.h @@ -59,6 +59,8 @@ public: void blitInto(Graphics::ManagedSurface *target, uint32 x, uint32 y, BlitMode mode); + bool isPointInside(Common::Point myPos, Common::Point click); + private: void decodePPIC(ObjID id, Common::Array<byte> &data); diff --git a/engines/macventure/macventure.cpp b/engines/macventure/macventure.cpp index 87b5d51327..8d367c7174 100644 --- a/engines/macventure/macventure.cpp +++ b/engines/macventure/macventure.cpp @@ -204,15 +204,17 @@ void MacVentureEngine::loseGame() { void MacVentureEngine::enqueueObject(ObjectQueueID type, ObjID objID) { QueuedObject obj; obj.id = type; - obj.object = objID; - obj.parent = _world->getObjAttr(objID, kAttrParentObject); - obj.x = _world->getObjAttr(objID, kAttrPosX); - obj.y = _world->getObjAttr(objID, kAttrPosY); - obj.exitx = _world->getObjAttr(objID, kAttrExitX); - obj.exity = _world->getObjAttr(objID, kAttrExitY); - obj.hidden = _world->getObjAttr(objID, kAttrHiddenExit); - obj.offscreen = _world->getObjAttr(objID, kAttrInvisible); - obj.invisible = _world->getObjAttr(objID, kAttrUnclickable); + if (type != kHightlightExits) { + obj.object = objID; + obj.parent = _world->getObjAttr(objID, kAttrParentObject); + obj.x = _world->getObjAttr(objID, kAttrPosX); + obj.y = _world->getObjAttr(objID, kAttrPosY); + obj.exitx = _world->getObjAttr(objID, kAttrExitX); + obj.exity = _world->getObjAttr(objID, kAttrExitY); + obj.hidden = _world->getObjAttr(objID, kAttrHiddenExit); + obj.offscreen = _world->getObjAttr(objID, kAttrInvisible); + obj.invisible = _world->getObjAttr(objID, kAttrUnclickable); + } _objQueue.push_back(obj); } @@ -247,6 +249,26 @@ bool MacVentureEngine::printTexts() { } } +void MacVentureEngine::selectObject(ObjID objID) { + bool found = false; + uint i = 0; + while (i < _currentSelection.size() && !found) { + if (_currentSelection[i] == objID) found = true; + else i++; + } + + if (!found) _currentSelection.push_back(objID); + + found = false; + i = 0; + while (i < _selectedObjs.size() && !found) { + if (_selectedObjs[i] == objID) found = true; + else i++; + } + + if (!found) _selectedObjs.push_back(objID); +} + void MacVentureEngine::focusObjWin(ObjID objID) { _gui->bringToFront(getObjWindow(objID)); } @@ -301,7 +323,7 @@ bool MacVenture::MacVentureEngine::runScriptEngine() { while (!_currentSelection.empty()) { ObjID obj = _currentSelection.front(); - _currentSelection.pop_front(); + _currentSelection.remove_at(0); if ((_gameState == kGameStateInit || _gameState == kGameStatePlaying) && _world->isObjActive(obj)) { if (_scriptEngine->runControl(_selectedControl, obj, _destObject, _deltaPoint)) { _haltedInSelection = true; diff --git a/engines/macventure/macventure.h b/engines/macventure/macventure.h index 7e6f362a8c..c45069c06c 100644 --- a/engines/macventure/macventure.h +++ b/engines/macventure/macventure.h @@ -177,6 +177,7 @@ public: void runObjQueue(); bool printTexts(); + void selectObject(ObjID objID); void focusObjWin(ObjID objID); void updateWindow(WindowReference winID); @@ -264,7 +265,8 @@ private: // Attributes ObjID _destObject; ControlAction _selectedControl; ControlAction _activeControl; - Common::List<ObjID> _currentSelection; + Common::Array<ObjID> _currentSelection; + Common::Array<ObjID> _selectedObjs; Common::Point _deltaPoint; }; diff --git a/engines/macventure/script.cpp b/engines/macventure/script.cpp index 64f94af16d..f7550360c8 100644 --- a/engines/macventure/script.cpp +++ b/engines/macventure/script.cpp @@ -905,15 +905,22 @@ void ScriptEngine::opbdFOOB(EngineState * state, EngineFrame * frame) { } void ScriptEngine::opbeSWOB(EngineState * state, EngineFrame * frame) { - op00NOOP(0xbe); + ObjID from = state->pop(); + ObjID to = state->pop(); + _engine->enqueueObject(kUpdateWindow, to); + _world->setObjAttr(to, kAttrContainerOpen, _world->getObjAttr(from, 6)); + _world->setObjAttr(from, kAttrContainerOpen, 0); + Common::Array<ObjID> children = _world->getChildren(from, true); + for (uint i = 0; i < children.size(); i++) + _world->setObjAttr(children[i], 0, to); } void ScriptEngine::opbfSNOB(EngineState * state, EngineFrame * frame) { - op00NOOP(0xbf); + _engine->enqueueObject(kAnimateBack, frame->src); } void ScriptEngine::opc0TEXI(EngineState * state, EngineFrame * frame) { - op00NOOP(0xc0); + _engine->enqueueObject(kHightlightExits, 0); } void ScriptEngine::opc1PTXT(EngineState * state, EngineFrame * frame) { @@ -1049,9 +1056,8 @@ void ScriptEngine::opd9SLEEP(EngineState * state, EngineFrame * frame) { } void ScriptEngine::opdaCLICK(EngineState * state, EngineFrame * frame) { - //_engine->updateScreen(false); - //clickToContinue(); - op00NOOP(0xda); + _engine->updateState(); + //_engine->clickToContinue(); } void ScriptEngine::opdbROBQ(EngineState * state, EngineFrame * frame) { @@ -1067,8 +1073,7 @@ void ScriptEngine::opddRTQ(EngineState * state, EngineFrame * frame) { } void ScriptEngine::opdeUPSC(EngineState * state, EngineFrame * frame) { - //_engine->updateScreen(false); - op00NOOP(0xde); + _engine->updateState(); } void ScriptEngine::opdfFMAI(EngineState * state, EngineFrame * frame) { |