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author | Max Horn | 2011-04-12 16:53:15 +0200 |
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committer | Max Horn | 2011-04-12 16:53:15 +0200 |
commit | 0ce2ca4e006a70d787481040fa844c85aac43222 (patch) | |
tree | 25fb61d7e7165ec2570ecf14a4af52e9bdb6b176 /engines/made/database.cpp | |
parent | a8b3501252c46c3fc4fd129fa0a945eb87f47d0a (diff) | |
download | scummvm-rg350-0ce2ca4e006a70d787481040fa844c85aac43222.tar.gz scummvm-rg350-0ce2ca4e006a70d787481040fa844c85aac43222.tar.bz2 scummvm-rg350-0ce2ca4e006a70d787481040fa844c85aac43222.zip |
COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
Diffstat (limited to 'engines/made/database.cpp')
-rw-r--r-- | engines/made/database.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/made/database.cpp b/engines/made/database.cpp index 2aa378edf5..8d06aa0085 100644 --- a/engines/made/database.cpp +++ b/engines/made/database.cpp @@ -659,7 +659,7 @@ bool GameDatabaseV3::getSavegameDescription(const char *filename, Common::String } uint32 header = in->readUint32BE(); - if (header != MKID_BE('SGAM')) { + if (header != MKTAG('S','G','A','M')) { warning("Save game header missing"); delete in; return false; @@ -696,7 +696,7 @@ int16 GameDatabaseV3::savegame(const char *filename, const char *description, in return 6; } strncpy(desc, description, 64); - out->writeUint32BE(MKID_BE('SGAM')); + out->writeUint32BE(MKTAG('S','G','A','M')); out->writeUint32LE(size); out->writeUint16LE(version); out->write(desc, 64); @@ -715,7 +715,7 @@ int16 GameDatabaseV3::loadgame(const char *filename, int16 version) { } uint32 header = in->readUint32BE(); - if (header != MKID_BE('SGAM')) { + if (header != MKTAG('S','G','A','M')) { warning("Save game header missing"); delete in; return 1; |