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authorChristopher Page2008-06-16 19:06:48 +0000
committerChristopher Page2008-06-16 19:06:48 +0000
commit37a7a572cff7c3648f23fab42d45e98c21942d20 (patch)
tree84ae8cd418276d6531ba9a0ad19c8e5286105c84 /engines/made/database.cpp
parent7009aae8930835221677e71f085841abf66c0151 (diff)
parentbc01acd18f6a0fae36497826d3a21baf3fec958d (diff)
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Merged revisions 32668-32669,32676,32687-32689,32693,32695,32698-32701,32705 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32720
Diffstat (limited to 'engines/made/database.cpp')
-rw-r--r--engines/made/database.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/made/database.cpp b/engines/made/database.cpp
index 4616b63252..55e0e90732 100644
--- a/engines/made/database.cpp
+++ b/engines/made/database.cpp
@@ -301,7 +301,7 @@ int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
return 0;
int16 propertyFlag;
- int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
+ int16 *property = findObjectProperty(objectIndex, propertyId, propertyFlag);
if (property) {
return (int16)READ_LE_UINT16(property);
@@ -317,7 +317,7 @@ int16 GameDatabase::setObjectProperty(int16 objectIndex, int16 propertyId, int16
return 0;
int16 propertyFlag;
- int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
+ int16 *property = findObjectProperty(objectIndex, propertyId, propertyFlag);
if (property) {
if (propertyFlag == 1) {
@@ -430,7 +430,7 @@ int16 GameDatabaseV2::loadgame(const char *filename, int16 version) {
return result;
}
-int16 *GameDatabaseV2::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
+int16 *GameDatabaseV2::findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
Object *obj = getObject(objectIndex);
int16 *prop = (int16*)obj->getData();
@@ -489,6 +489,7 @@ int16 *GameDatabaseV2::getObjectPropertyPtr(int16 objectIndex, int16 propertyId,
}
+ debug(1, "findObjectProperty(%04X, %04X) Property not found", objectIndex, propertyId);
return NULL;
}
@@ -597,7 +598,7 @@ int16 GameDatabaseV3::loadgame(const char *filename, int16 version) {
return result;
}
-int16 *GameDatabaseV3::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
+int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
Object *obj = getObject(objectIndex);
int16 *prop = (int16*)obj->getData();