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author | Willem Jan Palenstijn | 2013-04-18 23:35:23 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:40:58 +0200 |
commit | 9c2341678ef4984bf92b3878295250faf980b066 (patch) | |
tree | 2fb4805e05e16b9924e80c9947e6bad723b28c4b /engines/made/database.cpp | |
parent | 8172d679df5148a4a32f46074b20cb6caf91844f (diff) | |
parent | a5f4ff36ffc386d48f2da49387a9655ce9295a4d (diff) | |
download | scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.gz scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.bz2 scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.zip |
Merge branch 'master'
Diffstat (limited to 'engines/made/database.cpp')
-rw-r--r-- | engines/made/database.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/made/database.cpp b/engines/made/database.cpp index 454fe09a38..2b87f97392 100644 --- a/engines/made/database.cpp +++ b/engines/made/database.cpp @@ -56,7 +56,7 @@ const char *Object::getString() { void Object::setString(const char *str) { if (getClass() == 0x7FFF) { - char *objStr = (char*)getData(); + char *objStr = (char *)getData(); if (str) strncpy(objStr, str, getSize()); else @@ -86,10 +86,10 @@ int16 Object::getVectorSize() { int16 Object::getVectorItem(int16 index) { if (getClass() == 0x7FFF) { - byte *vector = (byte*)getData(); + byte *vector = (byte *)getData(); return vector[index]; } else if (getClass() <= 0x7FFE) { - int16 *vector = (int16*)getData(); + int16 *vector = (int16 *)getData(); return READ_LE_UINT16(&vector[index]); } else { // should never reach here @@ -100,10 +100,10 @@ int16 Object::getVectorItem(int16 index) { void Object::setVectorItem(int16 index, int16 value) { if (getClass() == 0x7FFF) { - byte *vector = (byte*)getData(); + byte *vector = (byte *)getData(); vector[index] = value; } else if (getClass() <= 0x7FFE) { - int16 *vector = (int16*)getData(); + int16 *vector = (int16 *)getData(); WRITE_LE_UINT16(&vector[index], value); } } @@ -526,7 +526,7 @@ int16 *GameDatabaseV2::findObjectProperty(int16 objectIndex, int16 propertyId, i error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId); } - int16 *prop = (int16*)obj->getData(); + int16 *prop = (int16 *)obj->getData(); byte count1 = obj->getCount1(); byte count2 = obj->getCount2(); @@ -553,7 +553,7 @@ int16 *GameDatabaseV2::findObjectProperty(int16 objectIndex, int16 propertyId, i obj = getObject(parentObjectIndex); - prop = (int16*)obj->getData(); + prop = (int16 *)obj->getData(); count1 = obj->getCount1(); count2 = obj->getCount2(); @@ -750,7 +750,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId); } - int16 *prop = (int16*)obj->getData(); + int16 *prop = (int16 *)obj->getData(); byte count1 = obj->getCount1(); byte count2 = obj->getCount2(); @@ -762,7 +762,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) { if (READ_LE_UINT16(prop) & 0x4000) { propertyFlag = 1; - return (int16*)_gameState + READ_LE_UINT16(propPtr1); + return (int16 *)_gameState + READ_LE_UINT16(propPtr1); } else { propertyFlag = obj->getFlags() & 1; return propPtr1; @@ -782,7 +782,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i obj = getObject(parentObjectIndex); - prop = (int16*)obj->getData(); + prop = (int16 *)obj->getData(); count1 = obj->getCount1(); count2 = obj->getCount2(); @@ -794,7 +794,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) { if (READ_LE_UINT16(prop) & 0x4000) { propertyFlag = 1; - return (int16*)_gameState + READ_LE_UINT16(propPtr1); + return (int16 *)_gameState + READ_LE_UINT16(propPtr1); } else { propertyFlag = obj->getFlags() & 1; return propPtr1; @@ -806,7 +806,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) { if (READ_LE_UINT16(prop) & 0x4000) { propertyFlag = 1; - return (int16*)_gameState + READ_LE_UINT16(propertyPtr); + return (int16 *)_gameState + READ_LE_UINT16(propertyPtr); } else { propertyFlag = obj->getFlags() & 1; return propertyPtr; |