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authorFilippos Karapetis2009-01-13 19:29:55 +0000
committerFilippos Karapetis2009-01-13 19:29:55 +0000
commit305954d34a612f14bdaad2cda9f982498f4f7066 (patch)
tree3d2e1bce1f59bc3541388fec200730f40733fef4 /engines/made/database.h
parent094fca2207cc88c5a82ab2ee7320e7345615a926 (diff)
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Save game headers are now verified
svn-id: r35848
Diffstat (limited to 'engines/made/database.h')
-rw-r--r--engines/made/database.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/made/database.h b/engines/made/database.h
index 6d12e20b2b..bceed50109 100644
--- a/engines/made/database.h
+++ b/engines/made/database.h
@@ -137,7 +137,7 @@ public:
virtual int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) = 0;
virtual const char *getString(uint16 offset) = 0;
- virtual bool getSavegameDescription(const char *filename, Common::String &description) = 0;
+ virtual bool getSavegameDescription(const char *filename, Common::String &description, int16 version) = 0;
virtual int16 savegame(const char *filename, const char *description, int16 version) = 0;
virtual int16 loadgame(const char *filename, int16 version) = 0;
@@ -164,7 +164,7 @@ public:
~GameDatabaseV2();
int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
const char *getString(uint16 offset);
- bool getSavegameDescription(const char *filename, Common::String &description);
+ bool getSavegameDescription(const char *filename, Common::String &description, int16 version);
int16 savegame(const char *filename, const char *description, int16 version);
int16 loadgame(const char *filename, int16 version);
protected:
@@ -178,7 +178,7 @@ public:
GameDatabaseV3(MadeEngine *vm);
int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
const char *getString(uint16 offset);
- bool getSavegameDescription(const char *filename, Common::String &description);
+ bool getSavegameDescription(const char *filename, Common::String &description, int16 version);
int16 savegame(const char *filename, const char *description, int16 version);
int16 loadgame(const char *filename, int16 version);
protected: