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authorBenjamin Haisch2008-06-12 11:09:04 +0000
committerBenjamin Haisch2008-06-12 11:09:04 +0000
commitfb31c62ad82c26b17ec8f95c33f532eca1deba62 (patch)
tree065fad466a344b13fabcca363aac043351baed95 /engines/made/database.h
parent555ddf9f9540bd1d62e0b2affbff4b62c284d9d1 (diff)
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- Added support for Rodney's Fun Screen
- Added audio cd playback (still kinda broken though) - Renamed getObjectPropertyPtr to findObjectProperty svn-id: r32669
Diffstat (limited to 'engines/made/database.h')
-rw-r--r--engines/made/database.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/made/database.h b/engines/made/database.h
index 476439c1e2..466d1a8f69 100644
--- a/engines/made/database.h
+++ b/engines/made/database.h
@@ -133,7 +133,7 @@ public:
const char *getObjectString(int16 index);
void setObjectString(int16 index, const char *str);
- virtual int16 *getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag) = 0;
+ virtual int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) = 0;
virtual const char *getString(uint16 offset) = 0;
virtual bool getSavegameDescription(const char *filename, Common::String &description) = 0;
virtual int16 savegame(const char *filename, const char *description, int16 version) = 0;
@@ -157,7 +157,7 @@ class GameDatabaseV2 : public GameDatabase {
public:
GameDatabaseV2(MadeEngine *vm);
~GameDatabaseV2();
- int16 *getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
+ int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
const char *getString(uint16 offset);
bool getSavegameDescription(const char *filename, Common::String &description);
int16 savegame(const char *filename, const char *description, int16 version);
@@ -170,7 +170,7 @@ protected:
class GameDatabaseV3 : public GameDatabase {
public:
GameDatabaseV3(MadeEngine *vm);
- int16 *getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
+ int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
const char *getString(uint16 offset);
bool getSavegameDescription(const char *filename, Common::String &description);
int16 savegame(const char *filename, const char *description, int16 version);