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authorBenjamin Haisch2008-06-18 11:01:51 +0000
committerBenjamin Haisch2008-06-18 11:01:51 +0000
commit7bceafb3f2cff0f80b5b489d21e8bff90ddb5fbe (patch)
tree5bd254aeca2d3963bc6461aa530e10f43c6021b4 /engines/made/detection.cpp
parent9b910eedba4b7f01e9b0aa7c90831904409ba98a (diff)
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- Fixed sprite drawing in Rodney's Funscreen
- Handle mouse button up events and event number fixes in MadeEngine::handleEvents() - Use milliseconds -> game ticks calculation based on Windows version of the original engine - "Rodney's Fun Screen" -> "Rodney's Funscreen" svn-id: r32731
Diffstat (limited to 'engines/made/detection.cpp')
-rw-r--r--engines/made/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/made/detection.cpp b/engines/made/detection.cpp
index dc7dbdee87..e5870bfeec 100644
--- a/engines/made/detection.cpp
+++ b/engines/made/detection.cpp
@@ -65,7 +65,7 @@ static const PlainGameDescriptor madeGames[] = {
{"manhole", "The Manhole"},
{"rtz", "Return to Zork"},
{"lgop2", "Leather Goddesses of Phobos 2"},
- {"rodney", "Rodney's Fun Screen"},
+ {"rodney", "Rodney's Funscreen"},
{0, 0}
};
@@ -278,7 +278,7 @@ static const MadeGameDescription gameDescriptions[] = {
},
{
- // Rodney's Fun Screen
+ // Rodney's Funscreen
{
"rodney",
"",