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author | Filippos Karapetis | 2008-04-23 17:21:49 +0000 |
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committer | Filippos Karapetis | 2008-04-23 17:21:49 +0000 |
commit | b69ffa922aefeaa649a56a1ea8d9a0bd646db76c (patch) | |
tree | 994336d9259d8bbddfbe875b10e83036a778a718 /engines/made/resource.h | |
parent | 79d6c9f04209774f5222e161136627c07beb1013 (diff) | |
download | scummvm-rg350-b69ffa922aefeaa649a56a1ea8d9a0bd646db76c.tar.gz scummvm-rg350-b69ffa922aefeaa649a56a1ea8d9a0bd646db76c.tar.bz2 scummvm-rg350-b69ffa922aefeaa649a56a1ea8d9a0bd646db76c.zip |
In-game sound effects and voices should be working correctly now.
Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME
svn-id: r31666
Diffstat (limited to 'engines/made/resource.h')
-rw-r--r-- | engines/made/resource.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/made/resource.h b/engines/made/resource.h index bba940de69..5508a65ffc 100644 --- a/engines/made/resource.h +++ b/engines/made/resource.h @@ -91,7 +91,7 @@ public: SoundResource(); ~SoundResource(); void load(byte *source, int size); - Audio::AudioStream *getAudioStream(); + Audio::AudioStream *getAudioStream(int soundRate, bool loop = false); protected: byte *_soundData; int _soundSize; |