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authorFilippos Karapetis2008-04-23 17:21:49 +0000
committerFilippos Karapetis2008-04-23 17:21:49 +0000
commitb69ffa922aefeaa649a56a1ea8d9a0bd646db76c (patch)
tree994336d9259d8bbddfbe875b10e83036a778a718 /engines/made/resource.h
parent79d6c9f04209774f5222e161136627c07beb1013 (diff)
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In-game sound effects and voices should be working correctly now.
Implemented the following opcodes: - o1_PLAYSND - o1_ISSND - o1_STOPSND - o1_PLAYVOICE - o1_SOUNDRATE - o1_SETVOLUME svn-id: r31666
Diffstat (limited to 'engines/made/resource.h')
-rw-r--r--engines/made/resource.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/made/resource.h b/engines/made/resource.h
index bba940de69..5508a65ffc 100644
--- a/engines/made/resource.h
+++ b/engines/made/resource.h
@@ -91,7 +91,7 @@ public:
SoundResource();
~SoundResource();
void load(byte *source, int size);
- Audio::AudioStream *getAudioStream();
+ Audio::AudioStream *getAudioStream(int soundRate, bool loop = false);
protected:
byte *_soundData;
int _soundSize;