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author | Benjamin Haisch | 2008-05-07 17:29:46 +0000 |
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committer | Benjamin Haisch | 2008-05-07 17:29:46 +0000 |
commit | b6d2cf3553b118eca831c029fcc186eaec5ef799 (patch) | |
tree | 97d7eb79939d80d82ee22357943ae5e7da03895a /engines/made/screen.h | |
parent | a7f5150228c405b2083cf9fd5da5d0890610f113 (diff) | |
download | scummvm-rg350-b6d2cf3553b118eca831c029fcc186eaec5ef799.tar.gz scummvm-rg350-b6d2cf3553b118eca831c029fcc186eaec5ef799.tar.bz2 scummvm-rg350-b6d2cf3553b118eca831c029fcc186eaec5ef799.zip |
Implemented vertical/horizontal flipping of sprites.
svn-id: r31931
Diffstat (limited to 'engines/made/screen.h')
-rw-r--r-- | engines/made/screen.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/made/screen.h b/engines/made/screen.h index 0ca28086f9..d267b84c30 100644 --- a/engines/made/screen.h +++ b/engines/made/screen.h @@ -62,7 +62,7 @@ public: void clearScreen(); - void drawSurface(Graphics::Surface *sourceSurface, int x, int y, const ClipInfo &clipInfo); + void drawSurface(Graphics::Surface *sourceSurface, int x, int y, int16 flipX, int16 flipY, const ClipInfo &clipInfo); void loadRGBPalette(byte *palRGB, int count = 256); void setRGBPalette(byte *palRGB, int start = 0, int count = 256); bool isPaletteLocked() { return _paletteLock; } @@ -110,11 +110,11 @@ public: void updateSprites(); void clearChannels(); - uint16 drawFlex(uint16 flexIndex, int16 x, int16 y, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo); - void drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo); + uint16 drawFlex(uint16 flexIndex, int16 x, int16 y, int16 flipX, int16 flipY, const ClipInfo &clipInfo); + void drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY, const ClipInfo &clipInfo); - uint16 drawPic(uint16 index, int16 x, int16 y, uint16 flag1, uint16 flag2); - uint16 drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2); + uint16 drawPic(uint16 index, int16 x, int16 y, int16 flipX, int16 flipY); + uint16 drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY); void addSprite(uint16 spriteIndex); |