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authorFilippos Karapetis2011-09-26 22:22:16 +0300
committerFilippos Karapetis2011-09-26 22:22:16 +0300
commit8c431e13a6021785d480375dbf3b40a4b83f278c (patch)
treea6d7f71b0dc35d22b2cc1396a59f8f1213301c54 /engines/made/screenfx.cpp
parent9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 (diff)
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MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look wrong/bad"
Applied johndoe's patch from that tracker item
Diffstat (limited to 'engines/made/screenfx.cpp')
-rw-r--r--engines/made/screenfx.cpp124
1 files changed, 76 insertions, 48 deletions
diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp
index bdc36c87d7..77220a0ff5 100644
--- a/engines/made/screenfx.cpp
+++ b/engines/made/screenfx.cpp
@@ -58,11 +58,6 @@ ScreenEffects::~ScreenEffects() {
}
void ScreenEffects::run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
- // Workaround: we set up the final palette beforehand, to reduce CPU usage during the screen effect.
- // The visual difference is not noticeable, but CPU load is much much less (as palette updates are very expensive).
- // The palette changes in the effects have been removed, where applicable, to reduce CPU load
- setPalette(palette);
-
// TODO: Put effect functions into an array
switch (effectNum) {
@@ -188,6 +183,28 @@ void ScreenEffects::setBlendedPalette(byte *palette, byte *newPalette, int color
}
}
+void ScreenEffects::startBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 maxValue) {
+ _blendedPaletteStatus._palette = palette;
+ _blendedPaletteStatus._newPalette = newPalette;
+ _blendedPaletteStatus._colorCount = colorCount;
+ _blendedPaletteStatus._maxValue = maxValue;
+ _blendedPaletteStatus._incr = maxValue / 10; // ~10 palette updates
+ _blendedPaletteStatus._value = 0;
+ // Don't do anything if the two palettes are identical
+ _blendedPaletteStatus._active = memcmp(palette, newPalette, colorCount * 3) != 0;
+}
+
+void ScreenEffects::stepBlendedPalette() {
+ if (_blendedPaletteStatus._active && _blendedPaletteStatus._value < _blendedPaletteStatus._maxValue) {
+ setBlendedPalette(_blendedPaletteStatus._palette, _blendedPaletteStatus._newPalette,
+ _blendedPaletteStatus._colorCount, _blendedPaletteStatus._value, _blendedPaletteStatus._maxValue);
+ if (_blendedPaletteStatus._value == _blendedPaletteStatus._maxValue)
+ _blendedPaletteStatus._value++;
+ else
+ _blendedPaletteStatus._value = MIN<int16>(_blendedPaletteStatus._value + _blendedPaletteStatus._incr, _blendedPaletteStatus._maxValue);
+ }
+}
+
void ScreenEffects::copyFxRect(Graphics::Surface *surface, int16 x1, int16 y1, int16 x2, int16 y2) {
// TODO: Clean up
@@ -273,71 +290,78 @@ void ScreenEffects::vfx00(Graphics::Surface *surface, byte *palette, byte *newPa
}
void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 312);
for (int x = 0; x < 320; x += 8) {
_screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
- //setBlendedPalette(palette, newPalette, colorCount, x, 312); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 312);
for (int x = 312; x >= 0; x -= 8) {
_screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
- //setBlendedPalette(palette, newPalette, colorCount, 312 - x, 312); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 190);
for (int y = 0; y < 200; y += 10) {
_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
- //setBlendedPalette(palette, newPalette, colorCount, y, 190); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 190);
for (int y = 190; y >= 0; y -= 10) {
_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
- //setBlendedPalette(palette, newPalette, colorCount, 190 - y, 190); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 90);
for (int y = 0; y < 100; y += 10) {
_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10);
_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10);
- //setBlendedPalette(palette, newPalette, colorCount, y, 90); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Curtain open" effect
void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 152);
for (int x = 0; x < 160; x += 8) {
_screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
_screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
- //setBlendedPalette(palette, newPalette, colorCount, x, 152); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Curtain close" effect
void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 152);
for (int x = 152; x >= 0; x -= 8) {
_screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
_screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
- //setBlendedPalette(palette, newPalette, colorCount, 152 - x, 152); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Screen slide in" right to left
@@ -346,7 +370,7 @@ void ScreenEffects::vfx08(Graphics::Surface *surface, byte *palette, byte *newPa
_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200);
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Checkerboard" effect
@@ -365,77 +389,84 @@ void ScreenEffects::vfx09(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen wipe in", left to right
void ScreenEffects::vfx10(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 368);
for (int x = -56; x < 312; x += 8) {
copyFxRect(surface, x, 0, x + 64, 200);
- //setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Screen wipe in", right to left
void ScreenEffects::vfx11(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 368);
for (int x = 312; x > -56; x -= 8) {
copyFxRect(surface, x, 0, x + 64, 200);
- //setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Screen wipe in", top to bottom
void ScreenEffects::vfx12(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 260);
for (int y = -70; y < 312; y += 10) {
copyFxRect(surface, 0, y, 320, y + 80);
- //setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Screen wipe in", bottom to top
void ScreenEffects::vfx13(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
+ startBlendedPalette(palette, newPalette, colorCount, 260);
for (int y = 312; y > -70; y -= 10) {
copyFxRect(surface, 0, y, 320, y + 80);
- //setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Screen open" effect
void ScreenEffects::vfx14(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
int16 x = 8, y = 5;
+ startBlendedPalette(palette, newPalette, colorCount, 27);
for (int i = 0; i < 27; i++) {
copyFxRect(surface, 160 - x, 100 - y, 160 + x, 100 + y);
x += 8;
y += 5;
- //setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
void ScreenEffects::vfx15(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
int16 x = 8;
+ startBlendedPalette(palette, newPalette, colorCount, 27);
for (int i = 0; i < 27; i++) {
copyFxRect(surface, 160 - x, 0, 160 + x, 200);
x += 8;
- //setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
void ScreenEffects::vfx16(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
int16 y = 8;
+ startBlendedPalette(palette, newPalette, colorCount, 27);
for (int i = 0; i < 27; i++) {
copyFxRect(surface, 0, 100 - y, 320, 100 + y);
y += 5;
- //setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior
+ stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// Palette fadeout/fadein
@@ -448,16 +479,12 @@ void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPa
memcpy(tempPalette, palette, 768);
- // We reduce the number of palette updates by the following factor (e.g. a factor of 5 would mean 5
- // times less updates). This is done to reduce CPU load while performing the very expensive full
- // screen palette changes. The original behavior is to set factor to 1.
- int factor = 5;
-
// Fade out to black
memset(palette, 0, 768);
- for (int i = 0; i < 50 / factor; i++) {
- setBlendedPalette(palette, newPalette, colorCount, i * factor, 50);
- _screen->updateScreenAndWait(25 * factor);
+ startBlendedPalette(palette, newPalette, colorCount, 50);
+ for (int i = 0; i < 50; i++) {
+ stepBlendedPalette();
+ _screen->updateScreenAndWait(25);
}
_screen->setRGBPalette(palette, 0, colorCount);
@@ -467,9 +494,10 @@ void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPa
// Fade from black to palette
memset(newPalette, 0, 768);
- for (int i = 0; i < 50 / factor; i++) {
- setBlendedPalette(palette, newPalette, colorCount, i * factor, 50);
- _screen->updateScreenAndWait(25 * factor);
+ startBlendedPalette(palette, newPalette, colorCount, 50);
+ for (int i = 0; i < 50; i++) {
+ stepBlendedPalette();
+ _screen->updateScreenAndWait(25);
}
_screen->setRGBPalette(palette, 0, colorCount);
@@ -484,7 +512,7 @@ void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPa
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Screen slide in" top to bottom
@@ -494,7 +522,7 @@ void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPa
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
// "Screen slide in" bottom to top
@@ -504,7 +532,7 @@ void ScreenEffects::vfx20(Graphics::Surface *surface, byte *palette, byte *newPa
_screen->updateScreenAndWait(25);
}
- //setPalette(palette); // original behavior
+ setPalette(palette);
}
} // End of namespace Made