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author | Benjamin Haisch | 2008-05-20 20:00:10 +0000 |
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committer | Benjamin Haisch | 2008-05-20 20:00:10 +0000 |
commit | 828a217a03038673dfbd0f88a80f78832b55d872 (patch) | |
tree | ccd7503b1f376dd87e4c1b1051137a384b5405ce /engines/made/script.h | |
parent | 11697c0eb24aed6c6997c1d6282b69ed3448b1e9 (diff) | |
download | scummvm-rg350-828a217a03038673dfbd0f88a80f78832b55d872.tar.gz scummvm-rg350-828a217a03038673dfbd0f88a80f78832b55d872.tar.bz2 scummvm-rg350-828a217a03038673dfbd0f88a80f78832b55d872.zip |
- Implemented "stand-alone" script dumper/disassembler; it can be enabled by defining DUMP_SCRIPTS in script.h and starting with at least debug level 1.
- Commented which script opcodes and extended functions are actually used or not.
svn-id: r32202
Diffstat (limited to 'engines/made/script.h')
-rw-r--r-- | engines/made/script.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/made/script.h b/engines/made/script.h index 0ec43478ab..459a088cb8 100644 --- a/engines/made/script.h +++ b/engines/made/script.h @@ -32,6 +32,11 @@ namespace Made { +// Define this to dump all game scripts and a usage statistic of all +// opcodes/extended functions instead of running the actual game. +// Then run ScummVM with debuglevel 1. +//#define DUMP_SCRIPTS + class MadeEngine; class ScriptFunctions; @@ -63,6 +68,8 @@ public: ScriptInterpreter(MadeEngine *vm); ~ScriptInterpreter(); void runScript(int16 scriptObjectIndex); + void dumpScript(int16 objectIndex, int *opcodeStats, int *externStats); + void dumpAllScripts(); protected: MadeEngine *_vm; @@ -71,7 +78,6 @@ protected: int16 _runningScriptObjectIndex; byte *_codeBase, *_codeIp; bool _terminated; - bool _dumpScripts; ScriptFunctions *_functions; @@ -82,6 +88,9 @@ protected: struct CommandEntry { CommandProc proc; const char *desc; +#ifdef DUMP_SCRIPTS + const char *sig; +#endif }; const CommandEntry *_commands; |