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authorFilippos Karapetis2008-04-20 14:43:56 +0000
committerFilippos Karapetis2008-04-20 14:43:56 +0000
commitd0590a09eac68d5cde64d37fb2e5bbd1471a676a (patch)
tree3e29857746449aaea4c9834bedad0d18ce487ff7 /engines/made/sound.cpp
parentd484c7ed434e9f8e8267049fccbe3dbb5c39fe0b (diff)
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Initial import of the work in progress MADE engine
svn-id: r31599
Diffstat (limited to 'engines/made/sound.cpp')
-rw-r--r--engines/made/sound.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/engines/made/sound.cpp b/engines/made/sound.cpp
new file mode 100644
index 0000000000..520239135d
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+++ b/engines/made/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+#include "common/util.h"
+
+#include "made/sound.h"
+
+namespace Made {
+
+void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount) {
+
+ int16 prevSample = 0;
+ byte soundBuffer[1025];
+ byte soundBuffer3[1024];
+ int16 soundBuffer2[16];
+
+ while (chunkCount--) {
+
+ byte deltaType = (*source) >> 6;
+
+ uint16 workChunkSize = chunkSize;
+ if (deltaType == 1)
+ workChunkSize /= 2;
+ else if (deltaType == 2)
+ workChunkSize /= 4;
+
+ byte type = (*source++) & 0x0F;
+
+ int16 workSample = prevSample;
+
+ switch (type) {
+
+ case 0:
+ memset(soundBuffer, 0x80, workChunkSize);
+ workSample = 0;
+ break;
+
+ case 1:
+ break;
+
+ case 2:
+ case 3:
+ case 4:
+ {
+
+ const int modeValues[3][4] = {
+ { 2, 8, 0x01, 1},
+ { 4, 4, 0x03, 2},
+ {16, 2, 0x0F, 4}
+ };
+
+ uint16 byteCount = modeValues[type - 2][0];
+ uint16 bitCount = modeValues[type - 2][1];
+ byte bitMask = modeValues[type - 2][2];
+ byte bitShift = modeValues[type - 2][3];
+
+ uint16 ofs = 0;
+
+ for (uint16 i = 0; i < byteCount; i++)
+ soundBuffer2[i] = (*source++) * 2 - 128;
+
+ while (ofs < workChunkSize) {
+ byte val = *source++;
+ for (uint i = 0; i < bitCount; i++) {
+ workSample = CLIP<int16>(workSample + soundBuffer2[val & bitMask], -127, 127);
+ val >>= bitShift;
+ soundBuffer[ofs++] = workSample + 128;
+ }
+ }
+
+ break;
+ }
+
+ case 5:
+ {
+ for (uint16 i = 0; i < workChunkSize; i++)
+ soundBuffer[i] = *source++;
+ workSample = soundBuffer[workChunkSize - 1] - 128;
+ break;
+ }
+
+ default:
+ return;
+
+ }
+
+ if (deltaType == 1) {
+ for (uint16 i = 0; i < chunkSize - 1; i += 2) {
+ uint16 l = i / 2;
+ soundBuffer3[i] = soundBuffer[l];
+ soundBuffer3[i + 1] = (soundBuffer[l + 1] + soundBuffer[l]) / 2;
+ }
+ for (uint16 i = 0; i < chunkSize; i++) {
+ soundBuffer[i] = soundBuffer3[i];
+ }
+ } else if (deltaType == 2) {
+ debug(2, "****************************************");
+ }
+
+ prevSample = workSample;
+ memcpy(dest, soundBuffer, chunkSize);
+ dest += chunkSize;
+
+ }
+
+}
+
+} // End of namespace Made