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author | Willem Jan Palenstijn | 2015-07-19 20:24:49 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-19 20:26:50 +0200 |
commit | 1a4f477d61704f85a235228f9f2d12077b369930 (patch) | |
tree | 220ba4c662dd39fe341da47c27ef59d5ef31384a /engines/made/sound.h | |
parent | b52d48e0da709e6b78bf08a3cf4b2df3e100b500 (diff) | |
download | scummvm-rg350-1a4f477d61704f85a235228f9f2d12077b369930.tar.gz scummvm-rg350-1a4f477d61704f85a235228f9f2d12077b369930.tar.bz2 scummvm-rg350-1a4f477d61704f85a235228f9f2d12077b369930.zip |
MADE: Fix movie audio glitches caused by reset of audio decoder
The sound buffer used in decompressSound() is now stored so that
it can be re-used in the next call of decompressSound, specifically
in chunk type 1.
This caused some clicking/static in the intro of Return to Zork.
Thanks to eriktorbjorn for noticing the glitch and writing most of the patch.
Diffstat (limited to 'engines/made/sound.h')
-rw-r--r-- | engines/made/sound.h | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/engines/made/sound.h b/engines/made/sound.h index 6ffca13aaa..72537322f9 100644 --- a/engines/made/sound.h +++ b/engines/made/sound.h @@ -53,7 +53,22 @@ struct SoundEnergyItem { typedef Common::Array<SoundEnergyItem> SoundEnergyArray; -void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyArray = NULL); + +// Persistent data for decompressSound(). When calling decompressSound() +// repeatedly (for the same stream), pass the same SoundDecoderData object to +// ensure decoding properly resumes. +class SoundDecoderData { +public: + SoundDecoderData() { + memset(_soundBuffer, 0x80, sizeof(_soundBuffer)); + _prevSample = 0; + } + + byte _soundBuffer[1025]; + int16 _prevSample; +}; + +void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyArray = NULL, SoundDecoderData *decoderData = NULL); } // End of namespace Made |