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authorFilippos Karapetis2009-01-06 12:33:59 +0000
committerFilippos Karapetis2009-01-06 12:33:59 +0000
commitde7721c63863018dc70aa5b7cf135d373c45892a (patch)
treede020ddc91751d24a27febc99abb7f54a4c764c3 /engines/made/sound.h
parente2463f77cdc4a11038843668988b388d03f06477 (diff)
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Sound energy values are now stored in a list, to account for the fact that the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded
svn-id: r35752
Diffstat (limited to 'engines/made/sound.h')
-rw-r--r--engines/made/sound.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/made/sound.h b/engines/made/sound.h
index bca4987d20..195c566066 100644
--- a/engines/made/sound.h
+++ b/engines/made/sound.h
@@ -28,11 +28,12 @@
#include "common/util.h"
#include "common/file.h"
+#include "common/list.h"
#include "common/stream.h"
namespace Made {
-extern int soundEnergy;
+extern Common::List<int> soundEnergy;
void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount);