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author | Benjamin Haisch | 2008-05-09 10:56:03 +0000 |
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committer | Benjamin Haisch | 2008-05-09 10:56:03 +0000 |
commit | b222d0c5390b052fadeb6eec67e425e354a8401c (patch) | |
tree | 530de3e119c62d517e40613f6033e55232aa4bf1 /engines/made | |
parent | 55e4b05b185622194d644f5b27490e33cda8c483 (diff) | |
download | scummvm-rg350-b222d0c5390b052fadeb6eec67e425e354a8401c.tar.gz scummvm-rg350-b222d0c5390b052fadeb6eec67e425e354a8401c.tar.bz2 scummvm-rg350-b222d0c5390b052fadeb6eec67e425e354a8401c.zip |
Added workaround for o1_SNDENERGY
svn-id: r31962
Diffstat (limited to 'engines/made')
-rw-r--r-- | engines/made/scriptfuncs_rtz.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/made/scriptfuncs_rtz.cpp b/engines/made/scriptfuncs_rtz.cpp index 20a3af164c..2cf0e3bc03 100644 --- a/engines/made/scriptfuncs_rtz.cpp +++ b/engines/made/scriptfuncs_rtz.cpp @@ -552,9 +552,9 @@ int16 ScriptFunctionsRtz::o1_SNDENERGY(int16 argc, int16 *argv) { // This is called while in-game voices are played // Not sure what it's used for // -> It's used to animate mouths when NPCs are talking - // Commented out to reduce spam - //warning("Unimplemented opcode: o1_SNDENERGY"); - return 0; + // FIXME: This is a workaround for the "sound energy" problem + // At least the characters move their lips when talking now + return _vm->_rnd->getRandomNumber(5); } int16 ScriptFunctionsRtz::o1_CLEARTEXT(int16 argc, int16 *argv) { |