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author | Paul Gilbert | 2014-03-03 20:53:27 -0500 |
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committer | Paul Gilbert | 2014-03-03 20:53:27 -0500 |
commit | 3a3a295758a87817e9d66d3c06df56859ef55529 (patch) | |
tree | 429deeae20d459baabe3d0b3aa302f9706baff9b /engines/mads/assets.cpp | |
parent | d8026b9ef72d7ca22721486244309ccd4a003cae (diff) | |
download | scummvm-rg350-3a3a295758a87817e9d66d3c06df56859ef55529.tar.gz scummvm-rg350-3a3a295758a87817e9d66d3c06df56859ef55529.tar.bz2 scummvm-rg350-3a3a295758a87817e9d66d3c06df56859ef55529.zip |
MADS: Implemented sequence list, improvements for sprite assets
Diffstat (limited to 'engines/mads/assets.cpp')
-rw-r--r-- | engines/mads/assets.cpp | 141 |
1 files changed, 115 insertions, 26 deletions
diff --git a/engines/mads/assets.cpp b/engines/mads/assets.cpp index f7188e9551..c968afc311 100644 --- a/engines/mads/assets.cpp +++ b/engines/mads/assets.cpp @@ -25,72 +25,161 @@ #include "mads/assets.h" #include "mads/compression.h" #include "mads/events.h" +#include "mads/palette.h" namespace MADS { -SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags): - _vm(vm) { +SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags) : + _vm(vm) { Common::String resName = resourceName; if (!resName.hasSuffix(".SS")) resName += ".SS"; - + File file(resName); - MadsPack sprites(&file); + load(&file, flags); + + file.close(); +} + +SpriteAsset::SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags) : + _vm(vm) { + load(stream, flags); +} +void SpriteAsset::load(Common::SeekableReadStream *stream, int flags) { int curFrame = 0; uint32 frameOffset = 0; + MadsPack sprite(stream); _frameRate = 0; _pixelSpeed = 0; _maxWidth = 0; _maxHeight = 0; - Common::SeekableReadStream *spriteStream = sprites.getItemStream(0); - for (int i = 0; i < 19; i++) { - spriteStream->readUint16LE(); - } + Common::SeekableReadStream *spriteStream = sprite.getItemStream(0); + _mode = spriteStream->readByte(); + spriteStream->skip(1); + int type1 = spriteStream->readUint16LE(); + int type2 = spriteStream->readUint16LE(); + _isBackground = (type1 != 0) && (type2 < 4); + spriteStream->skip(32); _frameCount = spriteStream->readUint16LE(); + if ((flags & SPRITE_SET_CHAR_INFO) == 0) + _charInfo = nullptr; + else + _charInfo = new SpriteSetCharInfo(spriteStream); + + delete spriteStream; + // Get the palette data - spriteStream = sprites.getItemStream(2); + spriteStream = sprite.getItemStream(2); int numColors = 0; byte *palData = _vm->_palette->decodePalette(spriteStream, &numColors); - Common::copy(palData, &palData[numColors], &_palette[0]); - if (numColors < 256) - Common::fill(&_palette[numColors * 3], &_palette[PALETTE_SIZE], 0); + if (numColors < 256) + Common::fill((byte *)&_palette[numColors], (byte *)&_palette[256], 0); _colorCount = numColors; delete[] palData; delete spriteStream; - Common::SeekableReadStream *spriteDataStream = sprites.getItemStream(3); - + spriteStream = sprite.getItemStream(1); + Common::SeekableReadStream *spriteDataStream = sprite.getItemStream(3); SpriteAssetFrame frame; + Common::Array<int> frameSizes; for (curFrame = 0; curFrame < _frameCount; curFrame++) { - frame.comp = 0; + frame._stream = 0; + frame._comp = 0; frameOffset = spriteStream->readUint32LE(); _frameOffsets.push_back(frameOffset); - spriteStream->readUint32LE(); // frame size - frame.x = spriteStream->readUint16LE(); - frame.y = spriteStream->readUint16LE(); - frame.w = spriteStream->readUint16LE(); - frame.h = spriteStream->readUint16LE(); - if (curFrame == 0) { - debugN(kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n", - _frameCount, frame.x, frame.y, frame.w, frame.h); + uint32 frameSize = spriteStream->readUint32LE(); + frameSizes.push_back(frameSize); + + frame._bounds.left = spriteStream->readSint16LE(); + frame._bounds.top = spriteStream->readSint16LE(); + frame._bounds.setWidth(spriteStream->readUint16LE()); + frame._bounds.setHeight(spriteStream->readUint16LE()); + + if (curFrame == 0) + debugC(1, kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n", + _frameCount, frame._bounds.left, frame._bounds.top, + frame._bounds.width(), frame._bounds.height()); + + if (_mode == 0) { + // Create a frame and decompress the raw pixel data + uint32 currPos = (uint32)spriteDataStream->pos(); + frame._frame = new MSprite(spriteDataStream, + Common::Point(frame._bounds.left, frame._bounds.top), + frame._bounds.width(), frame._bounds.height(), false); + assert((uint32)spriteDataStream->pos() == (currPos + frameSize)); } - frame.frame = new MSprite(spriteDataStream, Common::Point(frame.x, frame.y), - frame.w, frame.h, false); _frames.push_back(frame); } + if (_mode != 0) { + // Handle decompressing Fab encoded data + for (curFrame = 0; curFrame < _frameCount; curFrame++) { + FabDecompressor fab; + + int srcSize = (curFrame == (_frameCount - 1)) ? spriteDataStream->size() - _frameOffsets[curFrame] : + _frameOffsets[curFrame + 1] - _frameOffsets[curFrame]; + byte *srcData = new byte[srcSize]; + assert(srcData); + spriteDataStream->read(srcData, srcSize); + + byte *destData = new byte[frameSizes[curFrame]]; + assert(destData); + + fab.decompress(srcData, srcSize, destData, frameSizes[curFrame]); + + // Load the frame + Common::MemoryReadStream *rs = new Common::MemoryReadStream(destData, frameSizes[curFrame]); + _frames[curFrame]._frame = new MSprite(rs, + Common::Point(_frames[curFrame]._bounds.left, _frames[curFrame]._bounds.top), + _frames[curFrame]._bounds.width(), _frames[curFrame]._bounds.height(), false); + delete rs; + + delete[] srcData; + delete[] destData; + } + } + + delete spriteStream; delete spriteDataStream; - file.close(); } +MSprite *SpriteAsset::getFrame(int frameIndex) { + if ((uint)frameIndex < _frames.size()) { + return _frames[frameIndex]._frame; + } else { + debugC(kDebugGraphics, "SpriteAsset::getFrame: Invalid frame %d, out of %d", frameIndex, _frames.size()); + return _frames[_frames.size() - 1]._frame; + } +} + + void SpriteAsset::drawScaled(int frameNumber, MSurface &depthSurface, MSurface &destSurface, int scale, int depth, const Common::Point &pos) { warning("TODO: SpriteAsset::drawScaled"); } +/*------------------------------------------------------------------------*/ + +SpriteSetCharInfo::SpriteSetCharInfo(Common::SeekableReadStream *s) { + _totalFrames = s->readByte(); + s->skip(1); + _numEntries = s->readUint16LE(); + + for (int i = 0; i < 16; ++i) + _frameList[i] = s->readUint16LE(); + for (int i = 0; i < 16; ++i) + _frameList2[i] = s->readUint16LE(); + for (int i = 0; i < 16; ++i) + _ticksList[i] = s->readUint16LE(); + + _unk1 = s->readUint16LE(); + _ticksAmount = s->readByte(); + _yScale = s->readByte(); +} + } // End of namespace MADS |